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Thought Harvester Creature
Creature — Eldrazi Drone 2/4
Devoid
Flying
Whenever you cast a colorless spell, target opponent exiles the top card of their library.
Thought Nibbler Creature
Creature — Beast 1/1
Flying
Your maximum hand size is reduced by two.
Thought Shucker Creature
Creature — Rat Rogue 1/3
Threshold — %1%U: Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.
Thought Sponge Creature
Creature — Sponge 1/1
Flash
This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When this creature dies, draw cards equal to its power.
Thoughtbound Phantasm Creature
2 versions
Creature — Spirit 2/2
Defender
Whenever you surveil, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Thoughtsteal Sprites Creature
Alchemy: Lorwyn Eclipsed
Creature — Faerie Rogue 2/1
Flying
Double team
Whenever you cast a spell during an opponent's turn, draft a card from Thoughtsteal Sprites's spellbook, then discard a card. This ability triggers only once each turn.

Thoughtsteal Sprites's spellbook includes the following cards:
• Bitterblossom
• Brazen Borrower
• Faebloom Trick
• Faerie Fencing
• Faerie Mastermind
• Flitterwing Nuisance
• Glen Elendra Guardian
• High Fae Prankster
• Hypnotic Sprite
• Likeness Looter
• Pestermite
• Picklock Prankster
• Spell Stutter
• Vendilion Clique
• Voracious Tome-Skimmer
Thousand Winds Creature
Kamigawa: Neon Dynasty
5 versions
Creature — Elemental 5/6
Flying
Morph %5%U%U
When this creature is turned face up, return all other tapped creatures to their owners' hands.
Thousand-Faced Shadow Creature
5 versions
Creature — Human Ninja 1/1
Ninjutsu %2%U%U
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Threadbind Clique Creature
Creature — Faerie 3/3
Flying
Threnody Singer Creature
Creature — Siren 1/3
Flash
Flying
When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.
Thriving Turtle Creature
2 versions
Creature — Turtle 0/3
When this creature enters, you get %E%E.
Whenever this creature attacks, you may pay %E%E. If you do, put a +1/+1 counter on it.
Thrummingbird Creature
14 versions
Creature — Phyrexian Bird Horror 1/1
Flying
Whenever this creature deals combat damage to a player, proliferate.
Thryx, the Sudden Storm Creature
Surprise!
6 versions
Legendary Creature — Elemental Giant 4/5
Flash
Flying
Spells you cast with mana value 5 or greater cost %1 less to cast and can't be countered.
Thunder Drake Creature
3 versions
Creature — Elemental Drake 2/3
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Thunder Wall Creature
2 versions
Creature — Wall 0/2
Defender
Flying
%U: This creature gets +1/+1 until end of turn.
Thunderclap Drake Creature
3 versions
Creature — Drake 2/1
Flying
Instant and sorcery spells you cast cost %1 less to cast.
%2%U, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Thundercloud Elemental Creature
Creature — Elemental 3/4
Flying
%3%U: Tap all creatures with toughness 2 or less.
%3%U: All other creatures lose flying until end of turn.
Thunderhead Squadron Creature
Creature — Human Knight 3/4
Convoke
Flying
Thundertrap Trainer Creature
5 versions
Creature — Otter Wizard 1/2
Offspring %4
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Tidal Barracuda Creature
2 versions
Creature — Fish 3/4
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Tidal Courier Creature
2 versions
Creature — Merfolk 1/2
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
%3%U: This creature gains flying until end of turn.
Tidal Force Creature
Creature — Elemental 7/7
At the beginning of each upkeep, you may tap or untap target permanent.
Tidal Kraken Creature
3 versions
Creature — Kraken 6/6
This creature can't be blocked.
Tidal Terror Creature
Creature — Octopus 5/6
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn.
Islandcycling %2
Tidal Visionary Creature
Creature — Merfolk Wizard 1/1
%T: Target creature becomes the color of your choice until end of turn.
Tidal Warrior Creature
3 versions
Creature — Merfolk Warrior 1/1
%T: Target land becomes an Island until end of turn.
Tide Drifter Creature
Creature — Eldrazi Drone 0/5
Devoid
Other colorless creatures you control get +0/+1.
Tide Shaper Creature
2 versions
Creature — Merfolk Wizard 1/1
Kicker %1
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Tide Skimmer Creature
Soaring
4 versions
Creature — Drake 2/3
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Tidebinder Mage Creature
3 versions
Creature — Merfolk Wizard 2/2
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
38304 cards found
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