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Tideforce Elemental Creature
Creature — Elemental 2/1
%U, %T: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap this creature.
Tidepool Turtle Creature
Of the Coast
2 versions
Creature — Turtle 2/5
%2%U: Scry 1.
Tideshaper Mystic Creature
Creature — Merfolk Wizard 1/1
%T: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Tidespout Tyrant Creature
6 versions
Creature — Djinn 5/5
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Tidewater Minion Creature
Creature — Elemental Minion 4/4
Defender
%4: This creature loses defender until end of turn.
%T: Untap target permanent.
Tiger-Seal Creature
3 versions
Creature — Cat Seal 3/3
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
Time Beetle Creature
2 versions
Creature — Alien Insect 1/1
Skulk
Parallel Universe — Whenever this creature deals combat damage to a player, time travel.
Time Elemental Creature
5 versions
Creature — Elemental 0/2
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
%2%U%U, %T: Return target permanent that isn't enchanted to its owner's hand.
Timebender Creature
2 versions
Creature — Human Wizard 1/1
Morph %U
When this creature is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Timestream Navigator Creature
3 versions
Creature — Human Pirate Wizard 1/1
Ascend
%2%U%U, %T, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Timid Drake Creature
2 versions
Creature — Drake 3/3
Flying
When another creature enters, return this creature to its owner's hand.
Timin, Youthful Geist Creature
2 versions
Legendary Creature — Spirit 3/4
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
Tireless Angler Creature
Alchemy: Innistrad
Creature — Human Rogue 2/4
Whenever an Island or Swamp you control enters, draft a card from Tireless Angler's spellbook.

Tireless Angler's spellbook includes the following cards:
• Fleet Swallower
• Moat Piranhas
• Mystic Skyfish
• Nadir Kraken
• Pouncing Shoreshark
• Sea-Dasher Octopus
• Spined Megalodon
• Stinging Lionfish
• Voracious Greatshark
• Archipelagore
• Serpent of Yawning Depths
• Wormhole Serpent
• Sigiled Starfish
• Riptide Turtle
• Ruin Crab
Tishana's Tidebinder Creature
5 versions
Creature — Merfolk Wizard 3/2
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (mana abilities can't be targeted.)
Titan of Littjara Creature
Surge Foil
4 versions
Creature — Illusion 6/6
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Titanic Pelagosaur Creature
Creature — Dinosaur 4/6
Tobita, Master of Winds Creature  
Legendary Creature — Human Wizard 3/3
Creatures you control have flying.
Tolabow, Loch Rascal Creature
Legendary Creature — Otter 3/2
Rulebreaker — If Tolabow, Loch Rascal is your commander, the color identity of instant and sorcery cards in your deck can include one color of your choice not in your commander's color identity, and your deck can have any basic land cards.
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Tolarian Drake Creature
Creature — Drake 2/4
Flying
Phasing
Tolarian Emissary Creature
Creature — Human Wizard 1/2
Kicker %1%W
Flying
When this creature enters, if it was kicked, destroy target enchantment.
Tolarian Entrancer Creature
Creature — Human Wizard 1/1
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
Tolarian Kraken Creature
Bookworms
4 versions
Creature — Kraken 4/6
Whenever you draw a card, you may pay %1. When you do, you may tap or untap target creature.
Tolarian Scholar Creature
2 versions
Creature — Human Wizard 2/3
Tolarian Sentinel Creature
Go to School
3 versions
Creature — Human Spellshaper 1/3
Flying
%U, %T, Discard a card: Return target permanent you control to its owner's hand.
Tolarian Serpent Creature
Creature — Serpent 7/7
At the beginning of your upkeep, mill seven cards.
Tolarian Terror Creature
3 versions
Creature — Serpent 5/5
This spell costs %1 less to cast for each instant and sorcery card in your graveyard.
Ward %2
Tomb of Horrors Adventurer Creature
3 versions
Creature — Elf Monk 4/4
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Tome Anima Creature
Think Again
2 versions
Creature — Spirit 3/3
This creature can't be blocked as long as you've drawn two or more cards this turn.
Tome Raider Creature
2 versions
Creature — Faerie 1/1
Flying
When this creature enters, draw a card.
Tomorrow, Azami's Familiar Creature
Legendary Creature — Spirit 1/5
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
38304 cards found
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