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Thunderclap Drake Creature
3 versions
Creature — Drake 2/1
Flying
Instant and sorcery spells you cast cost %1 less to cast.
%2%U, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Thundercloud Elemental Creature
Creature — Elemental 3/4
Flying
%3%U: Tap all creatures with toughness 2 or less.
%3%U: All other creatures lose flying until end of turn.
Thunderhead Squadron Creature
Creature — Human Knight 3/4
Convoke
Flying
Thundertrap Trainer Creature
5 versions
Creature — Otter Wizard 1/2
Offspring %4
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Tidal Barracuda Creature
2 versions
Creature — Fish 3/4
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Tidal Courier Creature
2 versions
Creature — Merfolk 1/2
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
%3%U: This creature gains flying until end of turn.
Tidal Force Creature
Creature — Elemental 7/7
At the beginning of each upkeep, you may tap or untap target permanent.
Tidal Kraken Creature
3 versions
Creature — Kraken 6/6
This creature can't be blocked.
Tidal Terror Creature
Creature — Octopus 5/6
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn.
Islandcycling %2
Tidal Visionary Creature
Creature — Merfolk Wizard 1/1
%T: Target creature becomes the color of your choice until end of turn.
Tidal Warrior Creature
3 versions
Creature — Merfolk Warrior 1/1
%T: Target land becomes an Island until end of turn.
Tide Drifter Creature
Creature — Eldrazi Drone 0/5
Devoid
Other colorless creatures you control get +0/+1.
Tide Shaper Creature
2 versions
Creature — Merfolk Wizard 1/1
Kicker %1
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Tide Skimmer Creature
Soaring
4 versions
Creature — Drake 2/3
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Tidebinder Mage Creature
3 versions
Creature — Merfolk Wizard 2/2
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Tideforce Elemental Creature
Creature — Elemental 2/1
%U, %T: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap this creature.
Tidepool Turtle Creature
Of the Coast
2 versions
Creature — Turtle 2/5
%2%U: Scry 1.
Tideshaper Mystic Creature
Creature — Merfolk Wizard 1/1
%T: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Tidespout Tyrant Creature
6 versions
Creature — Djinn 5/5
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Tidewater Minion Creature
Creature — Elemental Minion 4/4
Defender
%4: This creature loses defender until end of turn.
%T: Untap target permanent.
Tiger-Seal Creature
3 versions
Creature — Cat Seal 3/3
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
Time Beetle Creature
2 versions
Creature — Alien Insect 1/1
Skulk
Parallel Universe — Whenever this creature deals combat damage to a player, time travel.
Time Elemental Creature
5 versions
Creature — Elemental 0/2
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
%2%U%U, %T: Return target permanent that isn't enchanted to its owner's hand.
Timebender Creature
2 versions
Creature — Human Wizard 1/1
Morph %U
When this creature is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Timestream Navigator Creature
3 versions
Creature — Human Pirate Wizard 1/1
Ascend
%2%U%U, %T, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Timid Drake Creature
2 versions
Creature — Drake 3/3
Flying
When another creature enters, return this creature to its owner's hand.
Timin, Youthful Geist Creature
2 versions
Legendary Creature — Spirit 3/4
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
Tireless Angler Creature
Alchemy: Innistrad
Creature — Human Rogue 2/4
Whenever an Island or Swamp you control enters, draft a card from Tireless Angler's spellbook.

Tireless Angler's spellbook includes the following cards:
• Fleet Swallower
• Moat Piranhas
• Mystic Skyfish
• Nadir Kraken
• Pouncing Shoreshark
• Sea-Dasher Octopus
• Spined Megalodon
• Stinging Lionfish
• Voracious Greatshark
• Archipelagore
• Serpent of Yawning Depths
• Wormhole Serpent
• Sigiled Starfish
• Riptide Turtle
• Ruin Crab
Tishana's Tidebinder Creature
5 versions
Creature — Merfolk Wizard 3/2
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (mana abilities can't be targeted.)
Titan of Littjara Creature
Surge Foil
4 versions
Creature — Illusion 6/6
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
38784 cards found
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