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Wall of Stolen Identity Creature
Creature — Shapeshifter Wall 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Wall of Tears Creature
2 versions
Creature — Wall 0/4
Defender
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Wall of Vapor Creature
2 versions
Creature — Wall 0/1
Defender
Prevent all damage that would be dealt to this creature by creatures it's blocking.
Wall of Water Creature
8 versions
Creature — Wall 0/5
Defender
%U: This creature gets +1/+0 until end of turn.
Wall of Wonder Creature
3 versions
Creature — Wall 1/5
Defender
%2%U%U: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Wan Shi Tong, All-Knowing Creature
2 versions
Legendary Creature — Bird Spirit 4/4
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
Wanderguard Sentry Creature
2 versions
Creature — Drone 3/3
When this creature enters, look at target opponent's hand.
Wandering Eye Creature
Creature — Illusion 1/3
Flying
Players play with their hands revealed.
Wandering Ones Creature
Creature — Spirit 1/1
Wanderlight Spirit Creature
2 versions
Creature — Spirit 2/3
Flying
This creature can block only creatures with flying.
Wanderwine Distracter Creature
Creature — Merfolk Wizard 4/3
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Wanderwine Prophets Creature
Lorwyn Eclipsed
2 versions
Creature — Merfolk Wizard 4/4
Champion a Merfolk
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Warden of Evos Isle Creature
Soaring
9 versions
Creature — Bird Wizard 2/2
Flying
Creature spells with flying you cast cost %1 less to cast.
Warkite Marauder Creature
4 versions
Creature — Human Pirate 2/1
Flying
Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Warped Researcher Creature
Creature — Human Wizard Mutant 3/4
Whenever a player cycles a card, this creature gains flying and shroud until end of turn.
War-Wing Siren Creature
Creature — Siren Soldier 1/3
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Wasp, Shrinking Savior Creature
Jumpstart
Legendary Creature — Human Hero 1/3
Flying
Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
Watcher for Tomorrow Creature
2 versions
Creature — Human Wizard 2/1
Hideaway 4
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Watcher in the Mist Creature
2 versions
Creature — Spirit 3/4
Flying
When this creature enters, surveil 2.
Watcher of Hours Creature
2 versions
Creature — Sphinx 6/6
Flying, ward %3
Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6 — %1%U
Watchful Blisterzoa Creature
Creature — Phyrexian Jellyfish 4/4
Flying
This creature enters with an oil counter on it.
When this creature dies, draw cards equal to the number of oil counters on it.
Water Elemental Creature
10 versions
Creature — Elemental 5/4
Water Servant Creature
3 versions
Creature — Elemental 3/4
%U: This creature gets +1/-1 until end of turn.
%U: This creature gets -1/+1 until end of turn.
Water Weird Creature
Creature — Elemental Weird 3/4
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
%1%U: Water Weird gets +1/-1 until end of turn.
Water Wurm Creature
Creature — Wurm 1/1
This creature gets +0/+1 as long as an opponent controls an Island.
Watercourser Creature
4 versions
Creature — Elemental 2/3
%U: This creature gets +1/-1 until end of turn.
Waterfall Aerialist Creature
Creature — Djinn Wizard 3/1
Flying
Ward %2
Waterfront Bouncer Creature
2 versions
Creature — Merfolk Spellshaper 1/1
%U, %T, Discard a card: Return target creature to its owner's hand.
Waterkin Shaman Creature
Soaring
3 versions
Creature — Elemental Shaman 2/1
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
Waterspout Djinn Creature
11/62 Jace vs. Chandra
3 versions
Creature — Djinn 4/4
Flying
At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
38784 cards found
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