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Volrath's Curse Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
%1%U: Return this Aura to its owner's hand.
Vow of Flight Enchantment
6 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
War Tax Enchantment
Enchantment
%X%U: This turn, creatures can't attack unless their controller pays %X for each attacking creature they control.
Waterbender Ascension Enchantment
3 versions
Enchantment
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend %4: Target creature can't be blocked this turn.
Waterknot Enchantment
Pirates / Under the Sea
5 versions
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Watery Grasp Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend %5: Enchanted creature's owner shuffles it into their library.
Way of the Cryomancer Enchantment
Legendary Enchantment
When Way of the Cryomancer enters, empower Jace 5.
Planeswalkers you control have "[-3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
Way of the Mind Sculptor Enchantment
Legendary Enchantment
When Way of the Mind Sculptor enters, empower Jace 5.
Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
Way of the Thief Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
Weakstone's Subjugation Enchantment
Enchantment — Aura
Enchant artifact or creature
When this Aura enters, you may pay %3. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Web of Inertia Enchantment
2 versions
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Weftwalking Enchantment
4 versions
Enchantment
When this enchantment enters, if you cast it, shuffle your hand and graveyard into your library, then draw seven cards.
The first spell each player casts during each of their turns may be cast without paying its mana cost.
Well of Ideas Enchantment
2 versions
Enchantment
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Well-Laid Plans Enchantment
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Wind Zendikon Enchantment
Enchantment — Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Wingspan Stride Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
%2%U: Return this Aura to its owner's hand.
Winter's Rest Enchantment
Snow
2 versions
Snow Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Wiretapping Enchantment
4 versions
Enchantment
Hideaway 5
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Wisedrafter's Will Enchantment
Playtest Card
Enchantment
Your opponents play with their hands revealed.
%U, Sacrifice Wisedrafter's Will: Draw a card.
%U%U, Sacrifice Wisedrafter's Will: Counter target spell.
Witness Protection Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Wizard Class Enchantment
3 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
%2%U: Level 2
When this Class becomes level 2, draw two cards.
%4%U: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Words of Wind Enchantment
Enchantment
%1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Wrath of Marit Lage Enchantment
2 versions
Enchantment
When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Writ of Passage Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — %1%U, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn.
Xenograft Enchantment
Enchantment
As this enchantment enters, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
Zephid's Embrace Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud.
Zephyr Charge Enchantment
2 versions
Enchantment
%1%U: Target creature gains flying until end of turn.
Zephyr Net Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has defender and flying.
Zoetic Glyph Enchantment
Enchantment — Aura
Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When this Aura is put into a graveyard from the battlefield, discover 3.
Zur's Weirding Enchantment
Store only - Foil
6 versions
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
38304 cards found
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