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Chime of Night Enchantment
Enchantment — Aura
Enchant creature
When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Chorale of the Void Enchantment
4 versions
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking.
Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Chthonian Nightmare Enchantment
4 versions
Enchantment
When this enchantment enters, you get %E%E%E (three energy counters).
Pay X %E, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Circle of Affliction Enchantment
Enchantment
As this enchantment enters, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay %1. If you do, target player loses 1 life and you gain 1 life.
Claim of Erebos Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%1%B, %T: Target player loses 2 life."
Clawing Torment Enchantment
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Clinging Darkness Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets -4/-1.
Cloak of Confusion Enchantment
3 versions
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Clutch of Undeath Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Coercive Impetus Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Coils of the Medusa Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
Colfenor's Plans Enchantment
Enchantment
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
Consecrated by Blood Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature."
Conspiracy Enchantment
6 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Construct a Cosmic Cube Enchantment
2 versions
Enchantment — Plan
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Contaminated Bond Enchantment
3 versions
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Contaminated Ground Enchantment
2 versions
Enchantment — Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Contamination Enchantment
Future Sight Frame
3 versions
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces %B instead of any other type and amount.
Corpses of the Lost Enchantment
4 versions
Enchantment
Skeletons you control get +1/+0 and have haste.
When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand.
Corpseweft Enchantment
Enchantment
%1%B, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
Corroding Dragonstorm Enchantment
2 versions
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2.
When a Dragon you control enters, return this enchantment to its owner's hand.
Corrupted Roots Enchantment
Enchantment — Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Corrupted Zendikon Enchantment
Enchantment — Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Court of Ambition Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Court of Locthwain Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Cover of Darkness Enchantment
5 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear.
Cracked Skull Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.
When enchanted creature is dealt damage, destroy it.
Cramped Vents / Access Maze Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.
Cramped Vents / Access Maze Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
Creeping Dread Enchantment
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal cards silmutaneously.)
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