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Dauthi Embrace Enchantment
2 versions
Enchantment
%B%B: Target creature gains shadow until end of turn.
Dawn of the Dead Enchantment
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Daxos's Torment Enchantment
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
Dead Man's Chest Enchantment
3 versions
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Dead Weight Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
Deadly Designs Enchantment
2 versions
Enchantment
%2: Put a plot counter on this enchantment. Any player may activate this ability.
When there are five or more plot counters on this enchantment, sacrifice it. If you do, destroy up to two target creatures.
Deadly Wanderings Enchantment
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Death in Heaven Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Target player mills two cards, then exiles their graveyard.
*S3 Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Death Match Enchantment
Enchantment
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Death Pit Offering Enchantment
25/60 Zombies
3 versions
Enchantment
When this enchantment enters, sacrifice all creatures you control.
Creatures you control get +2/+2.
Death Pits of Rath Enchantment
5 versions
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Death Watch Enchantment
Enchantment — Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Deathgrip Enchantment
10 versions
Enchantment
%B%B: Counter target green spell.
Death's Approach Enchantment
Discarding
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Debilitating Injury Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
Decaying Soil Enchantment
Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay %1. If you do, return that card to your hand."
Defiled Crypt / Cadaver Lab Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.
Defiled Crypt / Cadaver Lab Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card from your graveyard to your hand.
Deluge of the Dead Enchantment  
3 versions
Enchantment
When this enchantment enters, create two 2/2 black Zombie creature tokens.
%2%B: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
Demonic Appetite Enchantment
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Demonic Embrace Enchantment
5 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Demonic Lore Enchantment
Enchantment
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Demonic Pact Enchantment
Starter Collection
3 versions
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Demonic Rising Enchantment
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Demonic Torment Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Demonic Vigor Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
Derelict Attic / Widow's Walk Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you draw two cards and you lose 2 life.
Derelict Attic / Widow's Walk Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
Descent into Madness Enchantment
Enchantment
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
Desolation Enchantment
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.
38304 cards found
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