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Ripples of Undeath Enchantment
3 versions
Enchantment
At the beginning of your first main phase, mill three cards. Then you may pay %1 and 3 life. If you do, put a card from among those cards into your hand.
Rite of Belzenlok Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Create two 0/1 black Cleric creature tokens.
*S3 Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
Robot Domination Enchantment
Enchantment — Plan
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
"Rumors of My Death . . ." Enchantment
Enchantment
%3%B, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
Rune of Mortality Enchantment
Enchantment — Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Sadistic Glee Enchantment
2 versions
Enchantment — Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Sadistic Obsession Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%B, %T: Put a -1/-1 counter on target creature."
Sanctum of Stone Fangs Enchantment
Legendary Enchantment — Shrine
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Sanguine Bond Enchantment
9 versions
Enchantment
Whenever you gain life, target opponent loses that much life.
Sanguine Brushstroke Enchantment
2 versions
Enchantment
When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield.
Whenever you sacrifice a Blood token, each opponent loses 1 life.
Sarcomancy Enchantment
3 versions
Enchantment
When this enchantment enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Scavenged Weaponry Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+1.
Scavenger's Talent Enchantment
3 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
%1%B: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
%2%B: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Scion of Halaster Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Scourgemark Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0.
Screams from Within Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
Screams of the Damned Enchantment
Enchantment
%1%B, Exile a card from your graveyard: This enchantment deals 1 damage to each creature and each player.
Seal of Doom Enchantment
5 versions
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Season of the Witch Enchantment
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Seizures Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays %3.
Shade's Form Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "%B: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Shadows of the Past Enchantment
2 versions
Enchantment
Whenever a creature dies, scry 1.
%4%B: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Shrieking Affliction Enchantment
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
Sicken Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling %2
Sidequest: Hunt the Mark Enchantment
[FFXII]
2 versions
Enchantment
When this enchantment enters, destroy up to one target creature.
At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.
Sigil of Myrkul Enchantment
2 versions
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Sinister Concoction Enchantment
Enchantment
%B, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
Sinister Possession Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Sinister Strength Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
Skeletal Grimace Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "%B: Regenerate this creature."
38305 cards found
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