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A-Visions of Phyrexia Enchantment
Enchantment
At the beginning of your upkeep, exile the top two cards of your library. Until your next end step, you may play one of those cards.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token.
Awaken the Ancient Enchantment
Enchantment — Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Awaken the Sky Tyrant Enchantment
Enchantment
When a source an opponent controls deals damage to you, sacrifice this enchantment. If you do, create a 5/5 red Dragon creature token with flying.
Barbarian Class Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
%1%R: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
%2%R: Level 3
Creatures you control have haste.
Barbed Field Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: This land deals 1 damage to any target."
Barrage of Expendables Enchantment
Devilish
2 versions
Enchantment
%R, Sacrifice a creature: This enchantment deals 1 damage to any target.
Battle Plan Enchantment
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling %1%R
Battle Strain Enchantment
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Bedlam Enchantment
Kamigawa: Neon Dynasty
4 versions
Enchantment
Creatures can't block.
Berserkers' Onslaught Enchantment
3 versions
Enchantment
Attacking creatures you control have double strike.
Bestial Fury Enchantment
3 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Betrothed of Fire Enchantment
Enchantment — Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Bitter Feud Enchantment
2 versions
Enchantment
As this enchantment enters, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Bitter Reunion Enchantment
4 versions
Enchantment
When this enchantment enters, you may discard a card. If you do, draw two cards.
%1, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Blacksmith's Talent Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip %2.
%2%R: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
%3%R: Level 3
During your turn, equipped creatures you control have double strike and haste.
Blockbuster Enchantment
Enchantment
%1%R, Sacrifice this enchantment: It deals 3 damage to each tapped creature and each player.
Blood Mist Enchantment
4 versions
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Blood Moon Enchantment
16 versions
Enchantment
Nonbasic lands are Mountains.
Blood Rites Enchantment
Innistrad: Crimson Vow
3 versions
Enchantment
%1%R, Sacrifice a creature: This enchantment deals 2 damage to any target.
Blood Sun Enchantment
3 versions
Enchantment
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Bloodfire Infusion Enchantment
Enchantment — Aura
Enchant creature you control
%R, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Bloodshed Fever Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature attacks each combat if able.
Bludgeon Brawl Enchantment
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip %X and "Equipped creature gets +X/+0," where X is that artifact's mana value.
Book of Mazarbul Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Amass Orcs 1.
*S2 Amass Orcs 2.
*S3 Creatures you control get +1/+0 and gain menace until end of turn.
Braid of Fire Enchantment
Store only - Foil
5 versions
Enchantment
Cumulative upkeep — Add %R.
Brand of Ill Omen Enchantment
Enchantment — Aura
Enchant creature
Cumulative upkeep %R
Enchanted creature's controller can't cast creature spells.
Bravado Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Brazen Cannonade Enchantment
Raid
Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Breaching Dragonstorm Enchantment
3 versions
Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Break Through the Line Enchantment
Enchantment
%R: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
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