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Breath of Fury Enchantment
3 versions
Enchantment — Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Brimstone Roundup Enchantment
Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot %2%R
Brutal Suppression Enchantment
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Bulwark Enchantment
Enchantment
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Burn, Burn, Tree and Fern Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 This Saga deals 6 damage to target creature an opponent controls.
*S2 Destroy target artifact an opponent controls.
III, *S4 Add %R.
Burning Anger Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "%T: This creature deals damage equal to its power to any target."
Burning Cinder Fury of Crimson Chaos Fire Enchantment
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
Burning Earth Enchantment
Enchantment
Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.
Burning Sands Enchantment
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Burning Vengeance Enchantment
5 versions
Enchantment
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
Burrowing Enchantment
9 versions
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk.
Call of the Full Moon Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
Captain's Tutelage Enchantment
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Captive Flame Enchantment
2 versions
Enchantment
%R: Target creature gets +1/+0 until end of turn.
Cartouche of Zeal Enchantment
Zealots
4 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Case of the Burning Masks Enchantment
Enchantment — Case
When this Case enters, it deals 3 damage to target creature an opponent controls.

To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Case of the Crimson Pulse Enchantment
3 versions
Enchantment — Case
When this Case enters, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Case of the Market Melee Enchantment
Alchemy: Karlov Manor
Enchantment — Case
When this Case enters, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps.

To solve — Three or more creatures are damaged.

Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
Cavalcade of Calamity Enchantment
Enchantment
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Cave Sense Enchantment
The Lost Caverns of Ixalan
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Caverns of Despair Enchantment
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Chance Encounter Enchantment
3 versions
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Chaos Moon Enchantment
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional %R. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Chaosphere Enchantment
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach.
Charged Conjuration Enchantment
Alchemy: Bloomburrow
Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs %1 less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.

Charged Conjuration's spellbook includes the following cards:
• Empty the Warrens
• Galvanic Relay
• Grapeshot
Charred Foyer / Warped Space Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
Charred Foyer / Warped Space Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Once each turn, you may pay %0 rather than pay the mana cost for a spell you cast from exile.
Circle of Flame Enchantment
3 versions
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Citadel of Pain Enchantment
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
City on Fire Enchantment
5 versions
Enchantment
Convoke
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
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