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Hymn of the Wilds Conspiracy  
2 versions
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs %1 less to cast.
You can't cast instant or sorcery spells.
Immediate Action Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Creatures you control with the chosen name have haste.
Incendiary Dissent Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Creatures you control with the chosen name have "%R: This creature gets +1/+0 until end of turn."
Iterative Analysis Conspiracy  
Zendikar Rising - Kaldheim
2 versions
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Marchesa's Surprise Party Conspiracy  
Playtest Card
Conspiracy — Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
• You've cast three or more spells this turn.
• An opponent lost 6 or more life this turn.
• There are nine or more cards in your graveyard.
Reward — Draw a card.
Muzzio's Preparations Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Natural Unity Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay %G. If you do, put a +1/+1 counter on this creature."
Power Play Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Rule with an Even Hand Conspiracy  
Playtest Card
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Secret Summoning Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Whenever a creature with the chosen name you control enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Secrets of Paradise Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Creatures you control with the chosen name have "%T: Add one mana of any color."
Sentinel Dispatch Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Sovereign's Realm Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic land cards from outside the game.
Basic lands you control have "%T: Add one mana of any color."
Summoner's Bond Conspiracy  
Conspiracy
Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Unexpected Potential Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Weight Advantage Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Worldknit Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "%T : Add one mana of any color."
Ashnod Character  
Character
Whenever a creature deals damage to you, destroy it.

Starting & Max Hand Size: +1
Starting Life: -8
Barrin Character  
Character
Sacrifice a permanent: Return target creature to its owner's hand.

Starting & Max Hand Size: +0
Starting Life: +6
Crovax Character  
Character
Whenever a creature you control deals damage to a creature or a player, you gain 1 life.

Starting & Max Hand Size: +2
Starting Life: +0
Eladamri Character  
Character
%0: The next 1 damage that would be dealt to a creature of your choice you control this turn is dealt to you instead.

Starting & Max Hand Size: -1
Starting Life: +15
Ertai Character  
Character
Creatures you control have hexproof.

Starting & Max Hand Size: -1
Starting Life: +4
Gerrard Character  
Character
At the beginning of your draw step, draw an additional card.

Starting & Max Hand Size: -4
Starting Life: +0
Gix Character  
Character
%3: Return target creature card from your graveyard to your hand.

Starting & Max Hand Size: -2
Starting Life: +18
Greven il-Vec Character  
Character
Whenever a creature you control deals damage to a creature, destroy that creature. It can't be regenerated.

Starting & Max Hand Size: -1
Starting Life: +2
Hanna Character  
Character
Spells you cast cost %1 less to cast.

Starting & Max Hand Size: +1
Starting Life: -5
Karn Character  
Character
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.

Starting & Max Hand Size: +1
Starting Life: +6
Lyna Character  
Character
Creatures you control have shadow.

Starting & Max Hand Size: +2
Starting Life: -4
Maraxus Character  
Character
Creatures you control get +1/+0.

Starting & Max Hand Size: +1
Starting Life: +2
Mirri Character  
Character
Basic lands you control have "%T: Add one mana of any one color."

Starting & Max Hand Size: +0
Starting Life: +5
38021 cards found
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