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Realms Befitting My Majesty Scheme  
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Roots of All Evil Scheme  
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
Rot Like the Scum You Are Scheme  
Scheme
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
Rotted Ones, Lay Siege Scheme  
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Running Is Useless Scheme  
Scheme
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
Surrender Your Thoughts Scheme  
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.
The Dead Shall Serve Scheme  
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
The Fate of the Flammable Scheme  
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
The Iron Guardian Stirs Scheme  
Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
The Mighty Will Fall Scheme  
Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
The Pieces Are Coming Together Scheme  
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost %2 less to cast.
The Very Soil Shall Shake Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
There Is No Refuge Scheme  
Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
This World Belongs to Me Scheme  
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
Time Bends to My Will Scheme  
Scheme
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
Tooth, Claw, and Tail Scheme  
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
What's Yours Is Now Mine Scheme  
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
When Will You Learn? Scheme  
2 versions
Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Which of You Burns Brightest? Scheme  
Scheme
When you set this scheme in motion, you may pay %X. If you do, this scheme deals X damage to target opponent and each creature he or she controls.
You Are Unworthy of Mercy Scheme  
Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
You Cannot Hide from Me Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
You Exist Only to Amuse Scheme  
Scheme
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.
• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
You Live Only Because I Will It Scheme  
Scheme
When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)
You Will Know True Suffering Scheme  
Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
Your Fate Is Thrice Sealed Scheme  
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Your Inescapable Doom Scheme  
Ongoing Scheme
(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for the highest life total, you choose one.
Your Mistake Is My Triumph Scheme  
Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
Your Nightmares Are Delicious Scheme  
Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
Your Own Face Mocks You Scheme  
Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
Your Plans Mean Nothing Scheme  
Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
38021 cards found
Page / 1268   Show All | Close All | One by one display