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Quicksilver Sea Plane  
2 versions
Plane — Mirrodin
When you planeswalk to Quicksilver Sea and at the beginning of your upkeep, scry 4.

%H Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Raven's Run Plane  
2 versions
Plane — Shadowmoor
All creatures have wither.

%H Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Reality Shaping Plane  
3 versions
Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
Riptide Island Plane  
Plane — Dominaria
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.

%H Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
Sanctum of Serra Plane  
2 versions
Plane — Serra's Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

%H Whenever chaos ensues, you may have your life total become 20.
Sea of Sand Plane  
2 versions
Plane — Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.

%H Whenever chaos ensues, put target permanent on top of its owner's library.
Selesnya Loft Gardens Plane  
3 versions
Plane — Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

%H Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Shiv Plane  
2 versions
Plane — Dominaria
All creatures have "%R: This creature gets +1/+0 until end of turn."

%H Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Singing Towers of Darillium Plane  
Plane — Darillium
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by %2.

%H Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
Skybreen Plane  
2 versions
Plane — Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.

%H Whenever chaos ensues, target player loses life equal to the number of cards in their hand.
Sokenzan Plane  
3 versions
Plane — Kamigawa
All creatures get +1/+1 and have haste.

%H Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Spatial Merging Plane  
3 versions
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Spectrox Mines Plane  
Plane — Androzani Minor
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.

%H Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
Stairs to Infinity Plane  
2 versions
Plane — Xerex
Players have no maximum hand size.
Whenever you roll the planar die, draw a card.

%H Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
Stensia Plane  
3 versions
Plane — Innistrad
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

%H Whenever chaos ensues, each creature you control gains "%T: This creature deals 1 damage to target player or planeswalker" until end of turn.
Stormcage Containment Facility Plane  
Plane — Unknown Planet
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

%H Whenever chaos ensues, detain target creature an opponent controls.
Strixhaven Plane  
Plane — Arcavios
Instant and sorcery spells players cast have demonstrate.

%H Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
Stronghold Furnace Plane  
3 versions
Plane — Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.

%H Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Takenuma Plane  
2 versions
Plane — Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.

%H Whenever chaos ensues, return target creature you control to its owner's hand.
Talon Gates Plane  
2 versions
Plane — Dominaria
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend.

%H Whenever chaos ensues, remove two time counters from each suspended card you own.
TARDIS Bay Plane  
Plane — Gallifrey
The first spell you cast during each of your turns with mana value 2 or greater has cascade.

%H When chaos ensues, gain control of target artifact. Then planeswalk.
Tazeem Plane  
2 versions
Plane — Zendikar
Creatures can't block.

%H Whenever chaos ensues, draw a card for each land you control.
Tember City Plane  
2 versions
Plane — Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

%H Whenever chaos ensues, each other player sacrifices a nonland permanent.
Temple of Atropos Plane  
Plane — Time
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase indudes the untap, upkeep, and draw steps.)

%H When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Ten Wizards Mountain Plane  
Plane — Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

%H Whenever chaos ensues, creatures you control gain flying until end of turn.
The Aether Flues Plane  
3 versions
Plane — Iquatana
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

%H Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
The Caldaia Plane  
Plane — Capenna
Creature spells you cast from your hand have blitz %3.

%H Whenever chaos ensues, return target creature card from your graveyard to your hand.
The Cave of Skulls Plane  
Plane — Earth
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.

%H Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
The Cheetah Planet Plane  
Plane — Outside Mutter's Spiral
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.

%H Whenever chaos ensues, all Cats gain provoke until end of turn.
The Dark Barony Plane  
2 versions
Plane — Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

%H Whenever chaos ensues, each opponent discards a card.
38021 cards found
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