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The Dining Car Plane  
Plane — Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.

%H Whenever chaos ensues, activated abilities of artifact tokens you control cost %2 less to activate this turn.
The Doctor's Childhood Barn Plane  
Plane — Gallifrey
Creatures enter tapped.

%H Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
The Doctor's Tomb Plane  
Plane — Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.

%H Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
The Drum, Mining Facility Plane  
Plane — Earth
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.

%H Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn " and "until end of turn" effects end.)
The Eon Fog Plane  
2 versions
Plane — Equilor
Players skip their untap steps.

%H Whenever chaos ensues, untap all permanents you control.
The Fertile Lands of Saulvinia Plane  
Plane — Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

%H Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
The Fourth Sphere Plane  
2 versions
Plane — Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.

%H Whenever chaos ensues, create a 2/2 black Zombie creature token.
The Golden City of Orazca Plane  
Plane — Ixalan
Ascend
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.

%H Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
The Great Aerie Plane  
Plane — Tarkir
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3.

%H Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
The Great Forest Plane  
3 versions
Plane — Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.

%H Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
The Hippodrome Plane  
2 versions
Plane — Segovia
All creatures get -5/-0.

%H Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Lux Foundation Library Plane  
Plane — The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.

%H Whenever chaos ensues, put a shadow counter on target creature.
The Maelstrom Plane  
2 versions
Plane — Alara
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

%H Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Matrix of Time Plane  
Plane — Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.

%H Whenever chaos ensues, create two Treasure tokens.
The Moonbase Plane  
Plane — Moon
Low Gravity — All creatures have "%2: This creature gains flying until end of turn. Activate only as a sorcery."

%H Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
The Pit Plane  
Plane — The Abyss
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."

%H Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
The Pyramid of Mars Plane  
Plane — Mars
When you planeswalk to The Pyramid of Mars and at the beginning of your upkeep, surveil 2.

%H Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
The Western Cloud Plane  
Plane — Gobakhan
Prevent all damage that would be dealt to creatures and planeswalkers you control.

%H Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.
The Wilds Plane  
Plane — Eldraine
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.

%H Whenever chaos ensues, target player sacrifices a creature of their choice. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
The Zephyr Maze Plane  
2 versions
Plane — Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.

%H Whenever chaos ensues, target creature gains flying until end of turn.
Time Distortion Plane  
2 versions
Phenomenon
When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
Towashi Plane  
Plane — Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)

%H Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Trail of the Mage-Rings Plane  
2 versions
Plane — Vryn
Instant and sorcery spells have rebound.

%H Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Truga Jungle Plane  
3 versions
Plane — Ergamon
All lands have "%T: Add one mana of any color."

%H Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Turri Island Plane  
3 versions
Plane — Ir
Creature spells cost %2 less to cast.

%H Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Two Streams Facility Plane  
Plane — Apalapucia
Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.
Each player who last chose green anchor may play an additional land during each of their turns.
Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.

%H Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
Undercity Reaches Plane  
3 versions
Plane — Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.

%H Whenever chaos ensues, you have no maximum hand size for the rest of the game.
UNIT Headquarters Plane  
Plane — Earth
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.

%H Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Unleash the Flux Plane  
Phenomenon
When ou encounter Unleash the Flux, each player sacrifices a nonland permanent of their choice, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)
Unyaro Plane  
Plane — Zhalfir
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks.

%H Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
38027 cards found
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