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Seat of the Synod Artifact Land  
11 versions
Artifact Land
(Seat of the Synod isn't a spell.)
%T: Add %U.
Silverbluff Bridge Artifact Land  
6 versions
Artifact Land
This land enters tapped.
Indestructible
%T: Add %U or %R.
Slagwoods Bridge Artifact Land  
3 versions
Artifact Land
This land enters tapped.
Indestructible
%T: Add %R or %G.
Tanglepool Bridge Artifact Land  
3 versions
Artifact Land
This land enters tapped.
Indestructible
%T: Add %G or %U.
The Myriad Pools Artifact Land  
3 versions
Legendary Artifact Land
(Transforms from The Everflowing Well.)
%T: Add %U.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Thornglint Bridge Artifact Land  
3 versions
Artifact Land
This land enters tapped.
Indestructible
%T: Add %G or %W.
Treasure Vault Artifact Land  
Dwarven Language
13 versions
Artifact Land
%T: Add %C.
%X%X, %T, Sacrifice this land: Create X Treasure tokens.
Tree of Tales Artifact Land  
5 versions
Artifact Land
(Tree of Tales isn't a spell.)
%T: Add %G.
Vault of Whispers Artifact Land  
Treasures
7 versions
Artifact Land
(Vault of Whispers isn't a spell.)
%T: Add %B.
Jasconian Isle Land Creature  
2 versions
Land Creature — Island Fish 3/4
(This land isn't a spell, it's affected by summoning sickness, it's blue, and it has "%T: Add %U.")
This creature enters tapped.
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay %U%U. If you do, untap this creature.
Gobland Land Creature  
Playtest Card
Land Creature — Mountain Goblin 2/1
(Gobland isn't a spell, it's affected by summoning sickness, and it has "%T: Add %R.")
Gobland can't block.
Dryad Arbor Land Creature  
7 versions
Land Creature — Forest Dryad 1/1
(This land isn't a spell, it's affected by summoning sickness, and it has "%T: Add %G.")
Cooking Campsite Land  
[FFXV]
Land
%T: Add %W.
%3, %T, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.
Glade of the Pump Spells Land
Playtest Card
Land
(You have to pay %2%G to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters, up to one target creature gets +2/+2 and gains trample until end of turn.
%T: Add %G%G.
Jurassic Park
Transformed Welcome to . . .
Land  
Legendary Land
(Transforms from Welcome to ...)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
%T: Add %G for each Dinosaur you control.
Abandoned Air Temple Land  
3 versions
Land
This land enters tapped unless you control a basic land.
%T: Add %W.
%3%W, %T: Put a +1/+1 counter on each creature you control.
Abandoned Campground Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %W or %U.
Abandoned Outpost Land  
Land
This land enters tapped.
%T: Add %W.
%T, Sacrifice this land: Add one mana of any color.
A-Base Camp Land  
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Abraded Bluffs Land  
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
%T: Add %R or %W.
A-Bretagard Stronghold Land  
Land
Bretagard Stronghold enters tapped.
%T: Add %G.
%G%W%W, %T, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Abstergo Entertainment Land  
3 versions
Legendary Land
%T: Add %C.
%1, %T: Add one mana of any color.
%3, %T, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
Abundant Countryside Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a creature spell.
%6, %T: Create a 1/1 colorless Shapeshifter creature token with changeling.
Academy Ruins Land  
7 versions
Legendary Land
%T: Add %C.
%1%U, %T: Put target artifact card from your graveyard on top of your library.
Access Tunnel Land  
6 versions
Land
%T: Add %C.
%3, %T: Target creature with power 3 or less can't be blocked this turn.
Accursed Duneyard Land  
2 versions
Land
%T: Add %C.
%2, %T: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie.
Adagia, Windswept Bastion Land  
5 versions
Land — Planet
This land enters tapped.
%T: Add %W.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+: %3%W, %T: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Adanto, the First Fort
Transformed Legion's Landing
Land  
SLD deck: From Cute To Brute
4 versions
Legendary Land
(Transforms from Legion's Landing.)
%T: Add %W.
%2%W, %T: Create a 1/1 white Vampire creature token with lifelink.
Adarkar Wastes Land  
17 versions
Land
%T: Add %C.
%T: Add %W or %U. This land deals 1 damage to you.
A-Dungeon Descent Land  
Land
%T: Add %C.
%1, %T, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
38089 cards found
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