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Adventurers' Guildhouse Land  
Land
Green legendary creatures you control have "bands with other legendary creatures."
Adventurer's Inn Land  
[FFIII]
Land — Town
When this land enters, you gain 2 life.
%T: Add %C.
Aether Hub Land  
6 versions
Land
When this land enters, you get %E (an energy counter).
%T: Add %C.
%T, Pay %E: Add one mana of any color.
A-Faceless Haven Land  
Snow Land
%T: Add %C.
%S%S%S: Faceless Haven becomes a 3/3 creature with vigilance and all creature types until end of turn. It's still a land.
Agadeem, the Undercrypt Land  
3 versions
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %B.
Age-Graced Chapel
Transformed Glasswing Grace
Land  
Land
This land enters tapped.
%T: Add %W or %B.
Aggressive Crag Land  
2 versions
Land
At the beginning of your combat step, tap this land.
%T: Add %R or %W.
Agna Qel'a Land  
3 versions
Land
This land enters tapped unless you control a basic land.
%T: Add %U.
%2%U, %T: Draw a card, then discard a card.
A-Hall of Tagsin Land  
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%3, %T: Create a tapped Powerstone token.
A.I.M. Labs Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %B.
Airship Engine Room Land  
Land
This land enters tapped.
%T: Add %U or %R.
%4, %T, Sacrifice this land: Draw a card.
Akoum Refuge Land  
11 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %B or %R.
Akoum Teeth
Transformed Akoum Warrior
Land  
2 versions
Land
This land enters tapped.
%T: Add %R.
Alchemist's Refuge Land  
5 versions
Land
%T: Add %C.
%G%U, %T: You may cast spells this turn as though they had flash.
Ally Encampment Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast an Ally spell.
%1, %T, Sacrifice this land: Return target Ally you control to its owner's hand.
Alpine Meadow Land  
Snow Land — Mountain Plains

This land enters tapped.
Amonkhet Raceway Land  
2 versions
Land
Start your engines!
%T: Add %C.
Max speed — %T: Target creature gains haste until end of turn.
Ancient Amphitheater Land  
SLD deck: Everyone's Invited
5 versions
Land
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
%T: Add %R or %W.
Ancient Spring Land  
Land
This land enters tapped.
%T: Add %U.
%T, Sacrifice this land: Add %W%B.
Ancient Tomb Land  
15 versions
Land
%T: Add %C%C. This land deals 2 damage to you.
Ancient Ziggurat Land  
6 versions
Land
%T: Add one mana of any color. Spend this mana only to cast a creature spell.
An-Havva Township Land  
Land
%T: Add %C.
%1, %T: Add %G.
%2, %T: Add %R or %W.
Animal Sanctuary Land  
SLD deck: Raining Cats and Dogs
5 versions
Land
%T: Add %C.
%2, %T: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Arcane Lighthouse Land  
5 versions
Land
%T: Add %C.
%1, %T: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Sanctum Land  
[FFXIV]
18 versions
Land
This land enters tapped.
%T: Add %W, %U, or %B.
Arch of Orazca Land  
7 versions
Land
Ascend
%T: Add %C.
%5, %T: Draw a card. Activate only if you have the city's blessing.
Archaeological Dig Land  
Land
%T: Add %C.
%T, Sacrifice this land: Add one mana of any color.
Archway Commons Land  
2 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you pay %1.
%T: Add one mana of any color.
Archway of Innovation Land  
3 versions
Land
This land enters tapped unless you control an Island.
%T: Add %U.
%U, %T: The next spell you cast this turn has improvise.
Arctic Flats Land  
Snow Land
This land enters tapped.
%T: Add %G or %W.
38089 cards found
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