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Brushland Land  
[FFX]
17 versions
Land
%T: Add %C.
%T: Add %G or %W. This land deals 1 damage to you.
Bucolic Ranch Land  
Land — Desert
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Mount spell.
%3, %T: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Buried Ruin Land  
13 versions
Land
%T: Add %C.
%2, %T, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Burnwillow Clearing
Transformed Stump Stomp
Land  
Land
This land enters tapped.
%T: Add %R or %G.
Cabal Coffers Land  
White-bordered
9 versions
Land
%2, %T: Add %B for each Swamp you control.
Cabal Pit Land  
2 versions
Land
%T: Add %B. This land deals 1 damage to you.
Threshold%B, %T, Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
Cabal Stronghold Land  
3 versions
Land
%T: Add %C.
%3, %T: Add %B for each basic Swamp you control.
Cabaretti Courtyard Land  
2 versions
Land
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Cactus Preserve Land  
2 versions
Land — Desert
This land enters tapped.
%T: Add one mana of any type that a land you control could produce.
%3: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Calciform Pools Land  
2 versions
Land
%T: Add %C.
%1, %T: Put a storage counter on this land.
%1, Remove X storage counters from this land: Add X mana in any combination of %W and/or %U.
Caldera Lake Land  
3 versions
Land
This land enters tapped.
%T: Add %C.
%T: Add %U or %R. This land deals 1 damage to you.
Canopy Vista Land  
34 versions
Land — Forest Plains

This land enters tapped unless you control two or more basic lands.
Canyon Slough Land  
20 versions
Land — Swamp Mountain

This land enters tapped.
Cycling %2
Capital City Land  
[FFXVI]
Land — Town
%T: Add %C.
%1, %T: Add one mana of any color.
Cycling %2
Captivating Cave Land  
Land — Cave
%T: Add %C.
%1, %T: Add one mana of any color.
%4, %T, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Captivating Crossroads Land  
Alchemy: Eldraine
Land
During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player.
As Captivating Crossroads enters, choose a color.
%T: Add one mana of the chosen color.
Cascade Bluffs Land  
12 versions
Land
%T: Add %C.
%UR, %T: Add %U%U, %U%R, or %R%R.
Cascading Cataracts Land  
9 versions
Land
Indestructible
%T: Add %C.
%5, %T: Add five mana in any combination of colors.
Castle Ardenvale Land  
13 versions
Land
This land enters tapped unless you control a Plains.
%T: Add %W.
%2%W%W, %T: Create a 1/1 white Human creature token.
Castle Doom Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast an artifact spell.
%3, %T, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Castle Embereth Land  
9 versions
Land
This land enters tapped unless you control a Mountain.
%T: Add %R.
%1%R%R, %T: Creatures you control get +1/+0 until end of turn.
Castle Garenbrig Land  
Wilds of Eldraine
5 versions
Land
This land enters tapped unless you control a Forest.
%T: Add %G.
%2%G%G, %T: Add six %G. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Locthwain Land  
Commander decks
5 versions
Land
This land enters tapped unless you control a Swamp.
%T: Add %B.
%1%B%B, %T: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Sengir Land  
Land
%T: Add %C.
%1, %T: Add %B.
%2, %T: Add %U or %R.
Castle Vantress Land  
7 versions
Land
This land enters tapped unless you control an Island.
%T: Add %U.
%2%U%U, %T: Scry 2.
Cathedral of Serra Land  
Land
White legendary creatures you control have "bands with other legendary creatures."
Cathedral of War Land  
7 versions
Land
This land enters tapped.
Exalted
%T: Add %C.
Cave of Temptation Land  
Stalwart / Modified
3 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%4, %T, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cave of the Frost Dragon Land  
D&D Ampersand Promo
6 versions
Land
If you control two or more other lands, this land enters tapped.
%T: Add %W.
%4%W: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cavern of Souls Land  
22 versions
Land
As this land enters, choose a creature type.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
38089 cards found
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