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Cavernous Maw Land  
Land — Cave
%T: Add %C.
%2: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Caves of Koilos Land  
19 versions
Land
%T: Add %C.
%T: Add %W or %B. This land deals 1 damage to you.
Celestial Colonnade Land  
13 versions
Land
This land enters tapped.
%T: Add %W or %U.
%3%W%U: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Centaur Garden Land  
Land
%T: Add %G. This land deals 1 damage to you.
Threshold%G, %T, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
Cephalid Coliseum Land  
4 versions
Land
%T: Add %U. This land deals 1 damage to you.
Threshold%U, %T, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Chocobo Camp Land  
[FFXV] Borderless Scene - Camp Comrades
Land
This land enters tapped unless you control a legendary creature.
%T: Add %G. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
%2%G%G, %T: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Choked Estuary Land  
21 versions
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
%T: Add %U or %B.
Cinder Barrens Land  
8 versions
Land
This land enters tapped.
%T: Add %B or %R.
Cinder Glade Land  
37 versions
Land — Mountain Forest

This land enters tapped unless you control two or more basic lands.
Cinder Marsh Land  
3 versions
Land
%T: Add %C.
%T: Add %B or %R. This land doesn't untap during your next untap step.
Citadel Gate Land  
2 versions
Land — Gate
This land enters tapped.
As this land enters, choose a color other than white.
%T: Add %W or one mana of the chosen color.
City of Ass Land  
Land
City of Ass enters tapped.
%T: Add one and one-half mana of any one color.
City of Brass Land  
16 versions
Land
Whenever this land becomes tapped, it deals 1 damage to you.
%T: Add one mana of any color.
City of Shadows Land  
2 versions
Land
%T, Exile a creature you control: Put a storage counter on this land.
%T: Add %C for each storage counter on this land.
City of Traitors Land  
3 versions
Land
When you play another land, sacrifice this land.
%T: Add %C%C.
Clearwater Pathway Land  
SLD deck: From Cute To Brute
5 versions
Land
%T: Add %U.
Cliffgate Land  
2 versions
Land — Gate
This land enters tapped.
As this land enters, choose a color other than red.
%T: Add %R or one mana of the chosen color.
Clifftop Retreat Land  
21 versions
Land
This land enters tapped unless you control a Mountain or a Plains.
%T: Add %R or %W.
Clive's Hideaway Land  
[FFXVI]
2 versions
Land — Town
Hideaway 4
%T: Add %C.
%2, %T: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Cloudcrest Lake Land  
Land
%T: Add %C.
%T: Add %W or %U. This land doesn't untap during your next untap step.
Cloudpost Land  
3 versions
Land — Locus
This land enters tapped.
%T: Add %C for each Locus on the battlefield.
Coastal Peak Land  
4 versions
Land — Island Mountain

This land enters tapped.
Cycling %2
Coastal Tower Land  
3 versions
Land
This land enters tapped.
%T: Add %W or %U.
Command Beacon Land  
[FFVIII]
11 versions
Land
%T: Add %C.
%T, Sacrifice this land: Put your commander into your hand from the command zone.
Command Bridge Land  
Story Spotlight
Land
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
%T: Add one mana of any color.
Command Tower Land  
Land
%T: Add one mana of any color in your commander's color identity.
Commercial District Land  
4 versions
Land — Mountain Forest

This land enters tapped.
When this land enters, surveil 1.
Concealed Courtyard Land  
8 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %W or %B.
Conduit Pylons Land  
Land — Desert
When this land enters, surveil 1.
%T: Add %C.
%1, %T: Add one mana of any color.
Conqueror's Foothold Land  
3 versions
Land
(Transforms from Conqueror's Galleon.)
%T: Add %C.
%2, %T: Draw a card, then discard a card.
%4, %T: Draw a card.
%6, %T: Return target card from your graveyard to your hand.
38089 cards found
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