Close
(or Esc)
mtgpics.com logo
38089 cards found
Page / 1270   Show All | Close All | One by one display
Dalkovan Encampment Land  
4 versions
Land
This land enters tapped unless you control a Swamp or a Mountain.
%T: Add %W.
%2%W, %T: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Darigaaz's Caldera Land  
3 versions
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
%T: Add %B, %R, or %G.
Dark Depths Land  
B1: Water, CH: 1
12 versions
Legendary Snow Land
Dark Depths enters with ten ice counters on it.
%3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Fortress Land  
2 versions
Land
%T: Add %C.
%T: Add %B or %R. Activate only if this land entered this turn or if you control a basic land.
Darkbore Pathway Land  
5 versions
Land
%T: Add %B.
Darkslick Shores Land  
7 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %U or %B.
Darkwater Catacombs Land  
[FFXIV]
25 versions
Land
%1, %T: Add %U%B.
Daru Encampment Land  
2 versions
Land
%T: Add %C.
%W, %T: Target Soldier creature gets +1/+1 until end of turn.
Dead Bunny Isle Land  
Land
%T, Receive a poison counter: Add %W or %U.
Deathcap Glade Land  
9 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %B or %G.
Deceptive Landscape Land  
2 versions
Land
%T: Add %C.
%T, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling %W%B%G
Demolition Field Land  
[FFXIV]
5 versions
Land
%T: Add %C.
%2, %T, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Den of the Bugbear Land  
D&D Ampersand Promo
6 versions
Land
If you control two or more other lands, this land enters tapped.
%T: Add %R.
%3%R: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Desert Land  
Outlaws of Thunder Junction
7 versions
Land — Desert
%T: Add %C.
%T: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Desert Cenote Land  
Alchemy: Tarkir
Land — Desert
If you were the starting player, this land enters tapped.
As this land enters, choose up to two colors from among cards in your hand.
%T: Add %C.
%T: Add one mana of a chosen color.
Desert of the Fervent Land  
Zealots
7 versions
Land — Desert
This land enters tapped.
%T: Add %R.
Cycling %1%R
Desert of the Glorified Land  
4 versions
Land — Desert
This land enters tapped.
%T: Add %B.
Cycling %1%B
Desert of the Indomitable Land  
4 versions
Land — Desert
This land enters tapped.
%T: Add %G.
Cycling %1%G
Desert of the Mindful Land  
7 versions
Land — Desert
This land enters tapped.
%T: Add %U.
Cycling %1%U
Desert of the True Land  
5 versions
Land — Desert
This land enters tapped.
%T: Add %W.
Cycling %1%W
Deserted Beach Land  
12 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %W or %U.
Deserted Temple Land  
10 versions
Land
%T: Add %C.
%1, %T: Untap target land.
Desolate Lighthouse Land  
12 versions
Land
%T: Add %C.
%1%U%R, %T: Draw a card, then discard a card.
Desolate Mire Land  
7 versions
Land
%1, %T: Add %W%B.
Detection Tower Land  
2 versions
Land
%T: Add %C.
%1, %T: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Diamond City Land  
4 versions
Land
This land enters with a shield counter on it.
%T: Add %C.
%T: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Diamond Valley Land  
2 versions
Land
%T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Dimension X Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %R or %W.
Dimir Aqueduct Land  
25 versions
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
%T: Add %U%B.
Dimir Guildgate Land  
Starter Collection
14 versions
Land — Gate
This land enters tapped.
%T: Add %U or %B.
38089 cards found
Page / 1270   Show All | Close All | One by one display