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Dining Room Land  
Land
This land enters tapped.
%T: Add %R or %G.
%4, %T: Investigate.
Dismal Backwater Land  
19 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %B.
Domesticated Watercourse Land  
2 versions
Land
This land enters tapped.
%T: Add %U or %B.
%U%B: Until end of turn, this land becomes an Equipment artifact with equip %2.
Whenever equipped creature deals combat damage to a player, draw a card.
Dormant Volcano Land  
3 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
%T: Add %C%R.
Dragon-Cursed Halls Land  
Borderless Scene
Land
%T: Add %C.
%1, %T: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Dragonskull Summit Land  
28 versions
Land
This land enters tapped unless you control a Swamp or a Mountain.
%T: Add %B or %R.
Drannith Ruins Land  
6 versions
Land
%T: Add %C.
%2, %T: Put two +1/+1 counters on target non-Human creature that entered this turn.
Dread Statuary Land  
3 versions
Land
%T: Add %C.
%4: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Dreadship Reef Land  
6 versions
Land
%T: Add %C.
%1, %T: Put a storage counter on this land.
%1, Remove X storage counters from this land: Add X mana in any combination of %U and/or %B.
Dreamroot Cascade Land  
15 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %G or %U.
Drifting Meadow Land  
9 versions
Land
This land enters tapped.
%T: Add %W.
Cycling %2
Dromar's Cavern Land  
3 versions
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
%T: Add %W, %U, or %B.
Drowned Catacomb Land  
23 versions
Land
This land enters tapped unless you control an Island or a Swamp.
%T: Add %U or %B.
Drowned Jungle
Transformed Drowner of Truth
Land  
Land
This land enters tapped.
%T: Add %G or %U.
Drownyard Temple Land  
7 versions
Land
%T: Add %C.
%3: Return this card from your graveyard to the battlefield tapped.
Dunes of the Dead Land  
2 versions
Land — Desert
%T: Add %C.
When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Dungeon Descent Land  
D&D Ampersand Promo
5 versions
Land
This land enters tapped.
%T: Add %C.
%4, %T, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Duskmantle, House of Shadow Land  
Murders at Karlov Manor
2 versions
Land
%T: Add %C.
%U%B, %T: Target player mills a card.
Dust Bowl Land  
7 versions
Land
%T: Add %C.
%3, %T, Sacrifice a land: Destroy target nonbasic land.
Dwarven Hold Land  
2 versions
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
%T, Remove any number of storage counters from this land: Add %R for each storage counter removed this way.
Dwarven Mine Land  
SLD deck: Goblin Storm
2 versions
Land — Mountain

This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
Dwarven Ruins Land  
5 versions
Land
This land enters tapped.
%T: Add %R.
%T, Sacrifice this land: Add %R%R.
Ebon Stronghold Land  
6 versions
Land
This land enters tapped.
%T: Add %B.
%T, Sacrifice this land: Add %B%B.
Echoing Cavern Land  
Alchemy: Lorwyn Eclipsed
Land — Cave
As this land enters, choose a creature type.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
Exhaust — %4, %T: Seek a card of the chosen type.
Echoing Deeps Land  
8 versions
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
%T: Add %C.
Eclipsed Realms Land  
Land
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Eclipsed Steppe Land  
2 versions
Land — Plains Swamp

This land enters tapped unless you control two or more basic lands.
Eden, Seat of the Sanctum Land  
[FFXIII]
2 versions
Land — Town
%T: Add %C.
%5, %T: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Edgewall Inn Land  
Land
This land enters tapped.
As this land enters, choose a color.
%T: Add one mana of the chosen color.
%3, %T, Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.
Eiganjo Castle Land  
D&D Forgotten Realms
3 versions
Legendary Land
%T: Add %W.
%W, %T: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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