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Eiganjo, Seat of the Empire Land  
5 versions
Legendary Land
%T: Add %W.
Channel — %2%W, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs %1 less to activate for each legendary creature you control.
Eldrazi Temple Land  
11 versions
Land
%T: Add %C.
%T: Add %C%C. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Elegant Parlor Land  
4 versions
Land — Mountain Plains

This land enters tapped.
When this land enters, surveil 1.
Elephant Graveyard Land  
2 versions
Land
%T: Add %C.
%T: Regenerate target Elephant.
Elfhame Palace Land  
6 versions
Land
This land enters tapped.
%T: Add %G or %W.
Elven Passage Land  
3 versions
Land
%T, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land.
Elvenking's Halls Land  
Land
This land enters tapped.
%T: Add %G or %U.
%2%G%U, %T, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.
Emergence Zone Land  
Spotlight: Act I
Land
%T: Add %C.
%1, %T, Sacrifice this land: You may cast spells this turn as though they had flash.
Emeria, Shattered Skyclave
Transformed Emeria's Call
Land  
3 versions
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %W.
Emeria, the Sky Ruin Land  
5 versions
Land
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
%T: Add %W.
Encroaching Wastes Land  
Commander decks
3 versions
Land
%T: Add %C.
%4, %T, Sacrifice this land: Destroy target nonbasic land.
Endless Sands Land  
7 versions
Land — Desert
%T: Add %C.
%2, %T: Exile target creature you control.
%4, %T, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Eroded Canyon Land  
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
%T: Add %U or %R.
Escape Tunnel Land  
3 versions
Land
%T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
%T, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Esper Panorama Land  
4 versions
Land
%T: Add %C.
%1, %T, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Etched Cornfield Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %G or %W.
Eumidian Hatchery Land  
2 versions
Land
%T, Pay 1 life: Add %B. Put a hatchling counter on this land.
When this land is put into a graveyard from the battlefield, for each hatchling counter on it, create a 1/1 black Insect creature token with flying.
Evendo, Waking Haven Land  
5 versions
Land — Planet
This land enters tapped.
%T: Add %G.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+: %G, %T: Add %G for each creature you control.
Everglades Land  
2 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
%T: Add %C%B.
Evolving Wilds Land  
Land
%T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exotic Orchard Land  
53 versions
Land
%T: Add one mana of any color that a land an opponent controls could produce.
Eye of Ugin Land  
4 versions
Legendary Land
Colorless Eldrazi spells you cast cost %2 less to cast.
%7, %T: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Fabled Passage Land  
23 versions
Land
%T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Fabled Path of Searo Point Land  
7/7 Heroes 2019
Legendary Land — Mountain
%W%U%B%R%G, %T: Creatures you control gain landwalk until end of turn.
Faceless Haven Land  
5 versions
Snow Land
%T: Add %C.
%S%S%S: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.
Faerie Conclave Land  
7 versions
Land
This land enters tapped.
%T: Add %U.
%1%U: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Fell Mire
Transformed Fell the Profane
Land  
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %B.
Ferrous Lake Land  
8 versions
Land
%1, %T: Add %U%R.
Fertile Thicket Land  
2 versions
Land
This land enters tapped.
When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
%T: Add %G.
Festering Gulch Land  
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
%T: Add %B or %G.
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