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Forsaken City Land  
Commander Legends: Battle for Baldur's Gate
2 versions
Land
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
%T: Add one mana of any color.
Forsaken Crossroads Land  
2 versions
Land
Forsaken Crossroads enters tapped.
As Forsaken Crossroads enters, choose a color.
When Forsaken Crossroads enters, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
%T: Add one mana of the chosen color.
Forsaken Sanctuary Land  
7 versions
Land
This land enters tapped.
%T: Add %W or %B.
Fortified Beachhead Land  
4 versions
Land
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
%T: Add %W or %U.
%5, %T: Soldiers you control get +1/+1 until end of turn.
Fortified Village Land  
23 versions
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
%T: Add %G or %W.
Forum of Amity Land  
Land
This land enters tapped.
%T: Add %W or %B.
%2%W%B, %T: Surveil 1.
Foul Orchard Land  
7 versions
Land
This land enters tapped.
%T: Add %B or %G.
Foul Roads Land  
Land
This land enters tapped unless you control a Mount or Vehicle.
%T: Add %B.
%1%B, %T, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Foundry of the Consuls Land  
3 versions
Land
%T: Add %C.
%5, %T, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
Fountain of Cho Land  
Land
This land enters tapped.
%T: Put a storage counter on this land.
%T, Remove any number of storage counters from this land: Add %W for each storage counter removed this way.
Fountainport Land  
6 versions
Land
%T: Add %C.
%2, %T, Sacrifice a token: Draw a card.
%3, %T, Pay 1 life: Create a 1/1 blue Fish creature token.
%4, %T: Create a Treasure token.
Frontier Bivouac Land  
16 versions
Land
This land enters tapped.
%T: Add %G, %U, or %R.
Frost Marsh Land  
2 versions
Snow Land
This land enters tapped.
%T: Add %U or %B.
Frostboil Snarl Land  
18 versions
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
%T: Add %U or %R.
Frostwalk Bastion Land  
Snow Land
%T: Add %C.
%1%S: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. (%S can be paid with one mana from a snow permanent.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Fungal Reaches Land  
3 versions
Land
%T: Add %C.
%1, %T: Put a storage counter on this land.
%1, Remove X storage counters from this land: Add X mana in any combination of %R and/or %G.
Furycalm Snarl Land  
19 versions
Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
%T: Add %R or %W.
Gaea's Cradle Land  
4 versions
Legendary Land
%T: Add %G for each creature you control.
Gallifrey Council Chamber Land  
4 versions
Legendary Land
When Gallifrey Council Chamber enters, surveil 1.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Game Trail Land  
[FFVII]
19 versions
Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
%T: Add %R or %G.
Garden of Freyalise Land  
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %G.
Gargoyle Castle Land  
4 versions
Land
%T: Add %C.
%5, %T, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Gate of the Black Dragon Land  
Land — Swamp Gate
Gate of the Black Dragon enters tapped.
%3%B, %T: Seek a nonland card. Activate only once.
%T: Add %B.
Gate to Manorborn Land  
Land — Forest Gate
Gate to Manorborn enters tapped.
%3%G, %T: Seek a nonland card. Activate only once.
%T: Add %G.
Gate to Seatower Land  
Land — Island Gate
Gate to Seatower enters tapped.
%3%U, %T: Seek a nonland card. Activate only once.
%T: Add %U.
Gate to the Citadel Land  
Land — Plains Gate
Gate to the Citadel enters tapped.
%3%W, %T: Seek a nonland card. Activate only once.
%T: Add %W.
Gate to Tumbledown Land  
Land — Mountain Gate
Gate to Tumbledown enters tapped.
%3%R, %T: Seek a nonland card. Activate only once.
%T: Add %R.
Gates of Istfell Land  
Land
This land enters tapped.
%T: Add %W.
%2%W%U%U, %T, Sacrifice this land: You gain 2 life and draw two cards.
Gateway Plaza Land  
/ SLD deck: 20 Ways to Win
5 versions
Land — Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay %1.
%T: Add one mana of any color.
Gathering Place Land  
2 versions
Land
%T: Add %C.
%T: Add %G or %W. Activate only if this land entered this turn or if you control a basic land.
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