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Golgari Guildgate Land  
Starter Collection
17 versions
Land — Gate
This land enters tapped.
%T: Add %B or %G.
Golgari Rot Farm Land  
24 versions
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
%T: Add %B%G.
Gond Gate Land  
2 versions
Land — Gate
Gates you control enter untapped.
%T: Add %C.
%T: Add one mana of any color that a Gate you control could produce.
Gongaga, Reactor Town Land  
[FFVII]
Land — Town
This land enters tapped.
%T: Add %R or %G.
Grand Coliseum Land  
4 versions
Land
This land enters tapped.
%T: Add %C.
%T: Add one mana of any color. This land deals 1 damage to you.
Grasping Dunes Land  
Land — Desert
%T: Add %C.
%1, %T, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Grasslands Land  
7 versions
Land
This land enters tapped.
%T, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Graven Cairns Land  
[FFVI]
7 versions
Land
%T: Add %C.
%BR, %T: Add %B%B, %B%R, or %R%R.
Graypelt Refuge Land  
12 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %G or %W.
Great Arashin City Land  
4 versions
Land
This land enters tapped unless you control a Forest or a Plains.
%T: Add %B.
%1%B, %T, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Great Hall of Starnheim Land  
Land
This land enters tapped.
%T: Add %B.
%W%W%B, %T, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Great Hall of the Biblioplex Land  
4 versions
Land
%T: Add %C.
%T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
%5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Great Hall of the Citadel Land  
2 versions
Land
%T: Add %C.
%1, %T: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Griffin Canyon Land  
Land
%T: Add %C.
%T: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Grim Backwoods Land  
10 versions
Land
%T: Add %C.
%2%B%G, %T, Sacrifice a creature: Draw a card.
Grimclimb Pathway Land  
SLD deck: From Cute To Brute
5 versions
Land
%T: Add %B.
Grixis Panorama Land  
5 versions
Land
%T: Add %C.
%1, %T, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Grove of the Burnwillows Land  
8 versions
Land
%T: Add %C.
%T: Add %R or %G. Each opponent gains 1 life.
Grove of the Guardian Land  
SLD deck: Hatsune Miku deck
4 versions
Land
%T: Add %C.
%3%G%W, %T, Tap two untapped creatures you control, Sacrifice this land: Create an 8/8 green and white Elemental creature token with vigilance.
Gruul Guildgate Land  
Starter Collection
13 versions
Land — Gate
This land enters tapped.
%T: Add %R or %G.
Gruul Turf Land  
22 versions
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
%T: Add %R%G.
Guadosalam, Farplane Gateway Land  
[FFX]
Land — Town
This land enters tapped.
%T: Add %G or %U.
Guildless Commons Land  
3 versions
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
%T: Add %C%C.
Guildmages' Forum Land  
2 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.
Hagra Broodpit
Transformed Hagra Mauling
Land  
SLD deck: From Cute To Brute
4 versions
Land
This land enters tapped.
%T: Add %B.
Halimar Depths Land  
8 versions
Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
%T: Add %U.
Hall Land  
Land
This land enters tapped.
%T: Add %R or %W.
%4, %T: Investigate.
Hall of Heliod's Generosity Land  
4 versions
Legendary Land
%T: Add %C.
%1%W, %T: Put target enchantment card from your graveyard on top of your library.
Hall of Oracles Land  
5 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%T: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Hall of Storm Giants Land  
D&D Ampersand Promo
5 versions
Land
If you control two or more other lands, this land enters tapped.
%T: Add %U.
%5%U: Until end of turn, this land becomes a 7/7 blue Giant creature with ward %3. It's still a land.
38103 cards found
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