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Hall of Tagsin Land  
4 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%4, %T: Create a tapped Powerstone token.
Hall of the Bandit Lord Land  
Kamigawa: Neon Dynasty
3 versions
Legendary Land
Hall of the Bandit Lord enters tapped.
%T, Pay 3 life: Add %C. If that mana is spent on a creature spell, it gains haste.
Hallowed Fountain Land  
22 versions
Land — Plains Island

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Halls of Mist Land  
Land
Cumulative upkeep %1
Creatures that attacked during their controller's last turn can't attack.
Hammerheim Land  
Borderless Brothers Hildebrandt
3 versions
Legendary Land
%T: Add %R.
%T: Target creature loses all landwalk abilities until end of turn.
Hanweir Battlements Land  
4 versions
Land
%T: Add %C.
%R, %T: Target creature gains haste until end of turn.
%3%R%R, %T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Hashep Oasis Land  
5 versions
Land — Desert
%T: Add %C.
%T, Pay 1 life: Add %G.
%1%G%G, %T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Haunted Fengraf Land  
7 versions
Land
%T: Add %C.
%3, %T, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Haunted Mire Land  
4 versions
Land — Swamp Forest

This land enters tapped.
Haunted Ridge Land  
12 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %B or %R.
Haven of the Harvest Land  
Land
This land enters tapped.
%T: Add %G or %W.
Haven of the Spirit Dragon Land  
6 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
%2, %T, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
(Hawkins National Laboratory)
Havengul Laboratory
Land  
2 versions
Legendary Land
%T: Add %C.
%4, %T: Investigate.
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
(The Upside Down)
Havengul Mystery
Land  
2 versions
Legendary Land
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.
%T, Pay 1 life: Add %B.
Havenwood Battleground Land  
7 versions
Land
This land enters tapped.
%T: Add %G.
%T, Sacrifice this land: Add %G%G.
Heap Gate Land  
2 versions
Land — Gate
%T: Add %C.
%1, %T: Add one mana of any color.
%1, %T, Tap an untapped Gate you control: Create a Treasure token.
Heart of Yavimaya Land  
2 versions
Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
%T: Add %G.
%T: Target creature gets +1/+1 until end of turn.
Hedge Maze Land  
4 versions
Land — Forest Island

This land enters tapped.
When this land enters, surveil 1.
HELIOS One Land  
4 versions
Land
%T: Add %C.
%1, %T: You get %E (an energy counter).
%3, %T, Pay X %E, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Hellion Crucible Land  
Land
%T: Add %C.
%1%R, %T: Put a pressure counter on this land.
%1%R, %T, Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste.
Hell's Kitchen Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %B or %R.
Henge of Ramos Land  
Land
%T: Add %C.
%2, %T: Add one mana of any color.
Hengegate Pathway Land  
5 versions
Land
%T: Add %W.
Hickory Woodlot Land  
Land
This land enters tapped with two depletion counters on it.
%T, Remove a depletion counter from this land: Add %G%G. If there are no depletion counters on this land, sacrifice it.
Hidden Cataract Land  
2 versions
Land — Cave
This land enters tapped.
%T: Add %U.
%4%U, %T, Sacrifice this land: Discover 4. Activate only as a sorcery.
Hidden Courtyard Land  
Land — Cave
This land enters tapped.
%T: Add %W.
%4%W, %T, Sacrifice this land: Discover 4. Activate only as a sorcery.
Hidden Grotto Land  
Land
When this land enters, surveil 1.
%T: Add %C.
%1, %T: Add one mana of any color.
Hidden Hideout Land  
Land
This land enters tapped.
%T: Add one mana of any color in your commander's color identity.
%2, %T: Target creature you control with a counter on it gains lifelink until end of turn.
Hidden Lair Land  
2 versions
Land
%T: Add %C.
%T: Add %U or %B. Activate only if this land entered this turn or if you control a basic land.
Hidden Necropolis Land  
Land — Cave
This land enters tapped.
%T: Add %B.
%4%B, %T, Sacrifice this land: Discover 4. Activate only as a sorcery.
38103 cards found
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