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Hidden Nursery Land  
2 versions
Land — Cave
This land enters tapped.
%T: Add %G.
%4%G, %T, Sacrifice this land: Discover 4. Activate only as a sorcery.
Hidden Volcano Land  
2 versions
Land — Cave
This land enters tapped.
%T: Add %R.
%4%R, %T, Sacrifice this land: Discover 4. Activate only as a sorcery.
High Market Land  
14 versions
Land
%T: Add %C.
%T, Sacrifice a creature: You gain 1 life.
Highland Forest Land  
Commander decks
2 versions
Snow Land — Mountain Forest

This land enters tapped.
Highland Lake Land  
7 versions
Land
This land enters tapped.
%T: Add %U or %R.
Highland Weald Land  
Snow Land
This land enters tapped.
%T: Add %R or %G.
Hinterland Harbor Land  
22 versions
Land
This land enters tapped unless you control a Forest or an Island.
%T: Add %G or %U.
Hissing Quagmire Land  
7 versions
Land
This land enters tapped.
%T: Add %B or %G.
%1%B%G: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.
Hive of the Eye Tyrant Land  
D&D Ampersand Promo
5 versions
Land
If you control two or more other lands, this land enters tapped.
%T: Add %B.
%3%B: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Hobbit Hole Land  
Land
%T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Halflingcycling %4
Holdout Settlement Land  
2 versions
Land
%T: Add %C.
%T, Tap an untapped creature you control: Add one mana of any color.
Hollow Trees Land  
2 versions
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
%T, Remove any number of storage counters from this land: Add %G for each storage counter removed this way.
Homeward Path Land  
Realms and Relics
10 versions
Land
%T: Add %C.
%T: Each player gains control of all creatures they own.
Horizon Canopy Land  
11 versions
Land
%T, Pay 1 life: Add %G or %W.
%1, %T, Sacrifice this land: Draw a card.
Horizon of Progress Land  
Extended-Art Frame
2 versions
Land
%T, Pay 1 life: Add one mana of any type that a land you control could produce.
%3, %T: You may put a land card from your hand onto the battlefield tapped.
%1, %T, Sacrifice this land: Draw a card.
Hostile Desert Land  
4 versions
Land — Desert
%T: Add %C.
%2, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Hostile Hostel Land  
4 versions
Land
%T: Add %C.
%1, %T, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Howltooth Hollow Land  
2 versions
Land
Hideaway 4
This land enters tapped.
%T: Add %B.
%B, %T: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Hushwood Verge Land  
4 versions
Land
%T: Add %G.
%T: Add %W. Activate only if you control a Forest or a Plains.
Hydroelectric Laboratory Land  
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %U.
Icatian Store Land  
2 versions
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
%T, Remove any number of storage counters from this land: Add %W for each storage counter removed this way.
Ice Floe Land  
3 versions
Land
You may choose not to untap this land during your untap step.
%T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
Ice Tunnel Land  
Snow Land — Island Swamp

This land enters tapped.
Idyllic Beachfront Land  
[FFX]
2 versions
Land — Plains Island

This land enters tapped.
Idyllic Grange Land  
Land — Plains

This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Ifnir Deadlands Land  
3 versions
Land — Desert
%T: Add %C.
%T, Pay 1 life: Add %B.
%2%B%B, %T, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Illegitimate Business Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %B or %G.
Immersturm Skullcairn Land  
Land
This land enters tapped.
%T: Add %B.
%1%B%R%R, %T, Sacrifice this land: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
Indatha Triome Land  
4 versions
Land — Plains Swamp Forest

This land enters tapped.
Cycling %3
Inkmoth Nexus Land  
8 versions
Land
%T: Add %C.
%1: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
38103 cards found
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