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Karakas Land  
Realms and Relics
10 versions
Legendary Land
%T: Add %W.
%T: Return target legendary creature to its owner's hand.
Karn's Bastion Land  
12 versions
Land
%T: Add %C.
%4, %T: Proliferate.
Karoo Land  
Innistrad: Midnight Hunt
4 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
%T: Add %C%W.
Karplusan Forest Land  
18 versions
Land
%T: Add %C.
%T: Add %R or %G. This land deals 1 damage to you.
Kavaron, Memorial World Land  
5 versions
Land — Planet
This land enters tapped.
%T: Add %R.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+: %1%R, %T, Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Kazandu Refuge Land  
12 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %R or %G.
Kazandu Valley
Transformed Kazandu Mammoth
Land  
3 versions
Land
This land enters tapped.
%T: Add %G.
Kazuul's Cliffs
Transformed Kazuul's Fury
Land  
Land
This land enters tapped.
%T: Add %R.
Keldon Megaliths Land  
58/62 Jace vs. Chandra
3 versions
Land
This land enters tapped.
%T: Add %R.
Hellbent%1%R, %T: This land deals 1 damage to any target. Activate only if you have no cards in hand.
Keldon Necropolis Land  
2 versions
Legendary Land
%T: Add %C.
%4%R, %T, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Kessig Wolf Run Land  
11 versions
Land
%T: Add %C.
%X%R%G, %T: Target creature gets +X/+0 and gains trample until end of turn.
Ketria Triome Land  
March of the Machine
5 versions
Land — Forest Island Mountain

This land enters tapped.
Cycling %3
Khalni Garden Land  
9 versions
Land
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
%T: Add %G.
Khalni Territory
Transformed Khalni Ambush
Land  
2 versions
Land
This land enters tapped.
%T: Add %G.
Kher Keep Land  
9 versions
Legendary Land
%T: Add %C.
%1%R, %T: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Kishla Village Land  
4 versions
Land
This land enters tapped unless you control an Island or a Swamp.
%T: Add %G.
%3%G, %T: Surveil 2.
Kitchen Land  
Land
This land enters tapped.
%T: Add %G or %U.
%4, %T: Investigate.
Kjeldoran Outpost Land  
3 versions
Land
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
%T: Add %W.
%1%W, %T: Create a 1/1 white Soldier creature token.
Kor Haven Land  
Realms and Relics
6 versions
Legendary Land
%T: Add %C.
%1%W, %T: Prevent all combat damage that would be dealt by target attacking creature this turn.
Koskun Keep Land  
Land
%T: Add %C.
%1, %T: Add %R.
%2, %T: Add %B or %G.
Krosan Verge Land  
21 versions
Land
This land enters tapped.
%T: Add %C.
%2, %T, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Kyoshi Village Land  
Land
This land enters tapped.
%T: Add %G or %W.
%4, %T, Sacrifice this land: Draw a card.
Labyrinth of Skophos Land  
5 versions
Land
%T: Add %C.
%4, %T: Remove target attacking or blocking creature from combat.
Lair of the Hydra Land  
6 versions
Land
If you control two or more other lands, this land enters tapped.
%T: Add %G.
%X%G: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Lake of the Dead Land  
3 versions
Land
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
%T: Add %B.
%T, Sacrifice a Swamp: Add %B%B%B%B.
Lakeside Shack Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %G or %U.
Lake-town Land  
Land
This land enters tapped.
%T: Add %W or %U.
%2%W%U, %T, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
Land Cap Land  
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
%T: Add %W or %U. Put a depletion counter on this land.
Lantern-Lit Graveyard Land  
Land
%T: Add %C.
%T: Add %B or %R. This land doesn't untap during your next untap step.
Lava Tubes Land  
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
%T: Add %B or %R. Put a depletion counter on this land.
38103 cards found
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