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Minas Tirith Land  
Middle-Earth Classic
8 versions
Legendary Land
Minas Tirith enters tapped unless you control a legendary creature.
%T: Add %W.
%1%W, %T: Draw a card. Activate only if you attacked with two or more creatures this turn.
Mines of Moria Land  
5 versions
Legendary Land
Mines of Moria enters tapped unless you control a legendary creature.
%T: Add %R.
%3%R, %T, Exile three cards from your graveyard: Create two Treasure tokens.
Mirage Mesa Land  
Land — Desert
This land enters tapped. As it enters, choose a color.
%T: Add one mana of the chosen color.
Miren, the Moaning Well Land  
2 versions
Legendary Land
%T: Add %C.
%3, %T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Mirkwood Land  
Land
This land enters tapped.
%T: Add %B or %G.
%2%B%G, %T, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.
Mirrex Land  
4 versions
Land — Sphere
%T: Add %C.
%T: Add one mana of any color. Activate only if this land entered this turn.
%3, %T: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Mirrodin's Core Land  
Rainbow
4 versions
Land
%T: Add %C.
%T: Put a charge counter on this land.
%T, Remove a charge counter from this land: Add one mana of any color.
Mirrorpool Land  
8 versions
Land
This land enters tapped.
%T: Add %C.
%2%C, %T, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
%4%C, %T, Sacrifice this land: Create a token that's a copy of target creature you control.
Mishra's Factory Land  
21 versions
Land
%T: Add %C.
%1: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
%T: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mishra's Foundry Land  
5 versions
Land
%T: Add %C.
%2: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
%1, %T: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Mishra's Toy Workshop Land  
Happy Holidays 2014
Land
%T: Add %C%C%C. Spend this mana only on spells and abilities that create tokens. Use toys to represent the tokens.
Mishra's Workshop Land  
4 versions
Land
%T: Add %C%C%C. Spend this mana only to cast artifact spells.
Mistgate Pathway
Transformed Hengegate Pathway
Land  
5 versions
Land
%T: Add %U.
Mistrise Village Land  
4 versions
Land
This land enters tapped unless you control a Mountain or a Forest.
%T: Add %U.
%U, %T: The next spell you cast this turn can't be countered.
Mistveil Plains Land  
4 versions
Land — Plains

This land enters tapped.
%W, %T: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Misty Palms Oasis Land  
Land
This land enters tapped.
%T: Add %W or %B.
%4, %T, Sacrifice this land: Draw a card.
Misty Rainforest Land  
Tarkir: Dragonstorm
11 versions
Land
%T, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Mobilized District Land  
5 versions
Land
%T: Add %C.
%4: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs %1 less to activate for each legendary creature and planeswalker you control.
Mogg Hollows Land  
3 versions
Land
%T: Add %C.
%T: Add %R or %G. This land doesn't untap during your next untap step.
Molten Slagheap Land  
7 versions
Land
%T: Add %C.
%1, %T: Put a storage counter on this land.
%1, Remove X storage counters from this land: Add X mana in any combination of %B and/or %R.
Molten Tributary Land  
2 versions
Land — Island Mountain

This land enters tapped.
Monumental Henge Land  
3 versions
Land
This land enters tapped unless you control a Plains.
%T: Add %W.
%2%W%W, %T: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Moonring Island Land  
Land — Island

This land enters tapped.
%U, %T: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Moorland Haunt Land  
4 versions
Land
%T: Add %C.
%W%U, %T, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Morphic Pool Land  
5 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %U or %B.
Mortuary Mire Land  
10 versions
Land
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
%T: Add %B.
Mossfire Valley Land  
[FFVII]
17 versions
Land
%1, %T: Add %R%G.
Mosswort Bridge Land  
20 versions
Land
Hideaway 4
This land enters tapped.
%T: Add %G.
%G, %T: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mount Doom Land  
Middle-Earth Classic
9 versions
Legendary Land
%T, Pay 1 life: Add %B or %R.
%1%B%R, %T: Mount Doom deals 1 damage to each opponent.
%5%B%R, %T, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Mountain Land  
Basic Land — Mountain
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