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Raugrin Triome Land  
4 versions
Land — Island Mountain Plains

This land enters tapped.
Cycling %3
Ravaged Highlands Land  
Land
This land enters tapped.
%T: Add %R.
%T, Sacrifice this land: Add one mana of any color.
Razorgrass Field
Transformed Razorgrass Ambush
Land  
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %W.
Razortrap Gorge Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %B or %R.
Razorverge Thicket Land  
10 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %G or %W.
R&D's Secret Lair Land  
Legendary Land
Play cards as written. Ignore all errata.
%T: Add %C.
Realm of Koh Land  
3 versions
Land
This land enters tapped unless you control a basic land.
%T: Add %B.
%3%B, %T: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Reef Roads Land  
Land
This land enters tapped unless you control a Mount or Vehicle.
%T: Add %U.
%1%U, %T, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Reflecting Pool Land  
17 versions
Land
%T: Add one mana of any type that a land you control could produce.
Rejuvenating Springs Land  
8 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %G or %U.
Reliquary Tower Land  
42 versions
Land
You have no maximum hand size.
%T: Add %C.
Remote Farm Land  
Land
This land enters tapped with two depletion counters on it.
%T, Remove a depletion counter from this land: Add %W%W. If there are no depletion counters on this land, sacrifice it.
Remote Isle Land  
7 versions
Land
This land enters tapped.
%T: Add %U.
Cycling %2
Restless Anchorage Land  
4 versions
Land
This land enters tapped.
%T: Add %W or %U.
%1%W%U: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Bivouac Land  
4 versions
Land
This land enters tapped.
%T: Add %R or %W.
%1%R%W: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
Restless Cottage Land  
4 versions
Land
This land enters tapped.
%T: Add %B or %G.
%2%B%G: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Restless Fortress Land  
4 versions
Land
This land enters tapped.
%T: Add %W or %B.
%2%W%B: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Restless Prairie Land  
5 versions
Land
This land enters tapped.
%T: Add %G or %W.
%2%G%W: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Restless Reef Land  
4 versions
Land
This land enters tapped.
%T: Add %U or %B.
%2%U%B: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Restless Ridgeline Land  
4 versions
Land
This land enters tapped.
%T: Add %R or %G.
%2%R%G: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Restless Spire Land  
5 versions
Land
This land enters tapped.
%T: Add %U or %R.
%U%R: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Restless Vents Land  
4 versions
Land
This land enters tapped.
%T: Add %B or %R.
%1%B%R: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
Restless Vinestalk Land  
4 versions
Land
This land enters tapped.
%T: Add %G or %U.
%3%G%U: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Rhystic Cave Land  
Land
%T: Choose a color. Add one mana of that color unless any player pays %1. Activate only as an instant.
Rift Land  
2 versions
Legendary Land
Before drawing your hand, you may start the game with this card in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
This land enters tapped.
%T: Add %C.
Riftstone Portal Land  
Land
%T: Add %C.
As long as this card is in your graveyard, lands you control have "%T: Add %G or %W."
Rimewood Falls Land  
2 versions
Snow Land — Forest Island

This land enters tapped.
Riptide Laboratory Land  
4 versions
Land
%T: Add %C.
%1%U, %T: Return target Wizard you control to its owner's hand.
Rishadan Port Land  
Future Sight Frame
5 versions
Land
%T: Add %C.
%1, %T: Tap target land.
Rith's Grove Land  
2 versions
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
%T: Add %R, %G, or %W.
38104 cards found
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