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Rivendell Land  
Middle-Earth Classic
7 versions
Legendary Land
Rivendell enters tapped unless you control a legendary creature.
%T: Add %U.
%1%U, %T: Scry 2. Activate only if you control a legendary creature.
River Delta Land  
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
%T: Add %U or %B. Put a depletion counter on this land.
River of Tears Land  
9 versions
Land
%T: Add %U. If you played a land this turn, add %B instead.
Riverglide Pathway Land  
SLD deck: From Cute To Brute
5 versions
Land
%T: Add %U.
Riverpyre Verge Land  
5 versions
Land
%T: Add %R.
%T: Add %U. Activate only if you control an Island or a Mountain.
Riveteers Overlook Land  
4 versions
Land
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Rix Maadi, Dungeon Palace Land  
Commander Masters
3 versions
Land
%T: Add %C.
%1%B%R, %T: Each player discards a card. Activate only as a sorcery.
Roadside Reliquary Land  
3 versions
Land
%T: Add %C.
%2, %T, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Rockface Village Land  
Land
%T: Add %C.
%T: Add %R. Spend this mana only to cast a creature spell.
%R, %T: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Rockfall Vale Land  
13 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %R or %G.
Rocky Roads Land  
Land
This land enters tapped unless you control a Mount or Vehicle.
%T: Add %R.
%1%R, %T, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Rocky Tar Pit Land  
7 versions
Land
This land enters tapped.
%T, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Rogue's Passage Land  
36 versions
Land
%T: Add %C.
%4, %T: Target creature can't be blocked this turn.
Rootbound Crag Land  
27 versions
Land
This land enters tapped unless you control a Mountain or a Forest.
%T: Add %R or %G.
Rootwater Depths Land  
The Lost Caverns of Ixalan
3 versions
Land
%T: Add %C.
%T: Add %U or %B. This land doesn't untap during your next untap step.
Rugged Highlands Land  
16 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %R or %G.
Rugged Prairie Land  
12 versions
Land
%T: Add %C.
%WR, %T: Add %R%R, %R%W, or %W%W.
Ruins of Oran-Rief Land  
4 versions
Land
This land enters tapped.
%T: Add %C.
%T: Put a +1/+1 counter on target colorless creature that entered this turn.
Ruins of Trokair Land  
4 versions
Land
This land enters tapped.
%T: Add %W.
%T, Sacrifice this land: Add %W%W.
Rumble Arena Land  
Land
Vigilance
When this land enters, scry 1.
%T: Add %C.
%1, %T: Add one mana of any color.
Rupture Spire Land  
15 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you pay %1.
%T: Add one mana of any color.
Rushwood Grove Land  
Land
This land enters tapped.
%T: Put a storage counter on this land.
%T, Remove any number of storage counters from this land: Add %G for each storage counter removed this way.
Rustic Clachan Land  
2 versions
Land
As this land enters, you may reveal a Kithkin card from your hand. If you don't, this land enters tapped.
%T: Add %W.
Reinforce 1 — %1%W
Sacred Foundry Land  
23 versions
Land — Mountain Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sacred Peaks Land  
4 versions
Land — Mountain Plains

This land enters tapped.
Safe Haven Land  
121/121
3 versions
Land
%2, %T: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
Salt Flats Land  
3 versions
Land
This land enters tapped.
%T: Add %C.
%T: Add %W or %B. This land deals 1 damage to you.
Salt Marsh Land  
3 versions
Land
This land enters tapped.
%T: Add %U or %B.
Saltcrusted Steppe Land  
5 versions
Land
%T: Add %C.
%1, %T: Put a storage counter on this land.
%1, Remove X storage counters from this land: Add X mana in any combination of %G and/or %W.
Sanctum of Eternity Land  
Land
%T: Add %C.
%2, %T: Return target commander you own from the battlefield to your hand. Activate only during your turn.
38104 cards found
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