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Sanctum of the Sun
Transformed Azor's Gateway
Land  
SLD deck: From Cute To Brute
3 versions
Legendary Land
(Transforms from Azor's Gateway.)
%T: Add X mana of any one color, where X is your life total.
Sanctum of Ugin Land  
2 versions
Land
%T: Add %C.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Sand Silos Land  
2 versions
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
%T, Remove any number of storage counters from this land: Add %U for each storage counter removed this way.
Sandsteppe Citadel Land  
14 versions
Land
This land enters tapped.
%T: Add %W, %B, or %G.
Sandstone Bridge Land  
Teamwork
2 versions
Land
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains vigilance until end of turn.
%T: Add %W.
Sandstone Needle Land  
Land
This land enters tapped with two depletion counters on it.
%T, Remove a depletion counter from this land: Add %R%R. If there are no depletion counters on this land, sacrifice it.
Sandstorm Verge Land  
Land — Desert
%T: Add %C.
%3, %T: Target creature can't block this turn. Activate only as a sorcery.
Sanguine Morass Land  
Land
This land enters tapped.
%T: Add %B or %R.
Saprazzan Cove Land  
Land
This land enters tapped.
%T: Put a storage counter on this land.
%T, Remove any number of storage counters from this land: Add %U for each storage counter removed this way.
Saprazzan Skerry Land  
Land
This land enters tapped with two depletion counters on it.
%T, Remove a depletion counter from this land: Add %U%U. If there are no depletion counters on this land, sacrifice it.
Sapseep Forest Land  
4 versions
Land — Forest

This land enters tapped.
%G, %T: You gain 1 life. Activate only if you control two or more green permanents.
Savage Lands Land  
Jumpstart
14 versions
Land
This land enters tapped.
%T: Add %B, %R, or %G.
Savage Mansion Land  
2 versions
Land
This land enters tapped.
%T: Add %R or %G.
%4, %T: Surveil 1.
Savai Triome Land  
4 versions
Land — Mountain Plains Swamp

This land enters tapped.
Cycling %3
Savannah Land  
11 versions
Land — Forest Plains
Scabland Land  
3 versions
Land
This land enters tapped.
%T: Add %C.
%T: Add %R or %W. This land deals 1 damage to you.
Scalding Tarn Land  
Tarkir: Dragonstorm
11 versions
Land
%T, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Scattered Groves Land  
19 versions
Land — Forest Plains

This land enters tapped.
Cycling %2
Scavenger Grounds Land  
19 versions
Land — Desert
%T: Add %C.
%2, %T, Sacrifice a Desert: Exile all graveyards.
School of the Unseen Land  
Land
%T: Add %C.
%2, %T: Add one mana of any color.
Scorched Geyser Land  
4 versions
Land — Island Mountain

This land enters tapped unless you control two or more basic lands.
Scorched Ruins Land  
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
%T: Add %C%C%C%C.
Scoured Barrens Land  
17 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %W or %B.
Scrubland Land  
12 versions
Land — Plains Swamp
Scrying Sheets Land  
Kaldheim
3 versions
Snow Land
%T: Add %C.
%1%S, %T: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (%S can be paid with one mana from a snow permanent.)
Sea Gate Land  
2 versions
Land — Gate
This land enters tapped.
As this land enters, choose a color other than blue.
%T: Add %U or one mana of the chosen color.
Sea Gate, Reborn Land  
3 versions
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %U.
Sea Gate Wreckage Land  
3 versions
Land
%T: Add %C.
%2%C, %T: Draw a card. Activate only if you have no cards in hand.
Sea of Clouds Land  
6 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %W or %U.
Seachrome Coast Land  
7 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %W or %U.
38104 cards found
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