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Spectacle Summit Land  
Land
This land enters tapped.
%T: Add %U or %R.
%2%U%R, %T: Surveil 1.
Spectator Seating Land  
7 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %R or %W.
Spikefield Cave
Transformed Spikefield Hazard
Land  
Land
This land enters tapped.
%T: Add %R.
Spinerock Knoll Land  
11 versions
Land
Hideaway 4
This land enters tapped.
%T: Add %R.
%R, %T: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Spire Garden Land  
6 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %R or %G.
Spire of Industry Land  
14 versions
Land
%T: Add %C.
%T, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Spirebluff Canal Land  
8 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %U or %R.
Spires of Orazca
Transformed Thaumatic Compass
Land  
SLD deck: From Cute To Brute
4 versions
Land
(Transforms from Thaumatic Compass.)
%T: Add %C.
%T: Untap target attacking creature an opponent controls and remove it from combat.
Spitfire Bastion Land  
3 versions
Legendary Land
(Transforms from Vance's Blasting Cannons.)
%T: Add %R.
%2%R, %T: Spitfire Bastion deals 3 damage to any target.
Springjack Pasture Land  
2 versions
Land
%T: Add %C.
%4, %T: Create a 0/1 white Goat creature token.
%T, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Spymaster's Vault Land  
3 versions
Land
This land enters tapped unless you control a Swamp.
%T: Add %B.
%B, %T: Target creature you control connives X, where X is the number of creatures that died this turn.
Stalking Stones Land  
Store only - Foil
5 versions
Land
%T: Add %C.
%6: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Stardew Valley Land  
Stardew Valley: Welcome to Stardew Valley
Land
%T: Add %C.
%2, %T, Tap an untapped creature you control: Create a Food token.
%3, %T: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
Stark Industries Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %R.
Starlit Sanctum Land  
Commander decks
2 versions
Land
%T: Add %C.
%W, %T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
%B, %T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Starting Town Land  
[FFI]
2 versions
Land — Town
This land enters tapped unless it's your first, second, or third turn of the game.
%T: Add %C.
%T, Pay 1 life: Add one mana of any color.
Steam Vents Land  
22 versions
Land — Island Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stensia Bloodhall Land  
3 versions
Land
%T: Add %C.
%3%B%R, %T: This land deals 2 damage to target player or planeswalker.
Stirring Wildwood Land  
9 versions
Land
This land enters tapped.
%T: Add %G or %W.
%1%G%W: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stomping Ground Land  
23 versions
Land — Mountain Forest

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stone Quarry Land  
Starter Deck
11 versions
Land
This land enters tapped.
%T: Add %R or %W.
Stormcarved Coast Land  
13 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %U or %R.
Strangled Cemetery Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %B or %G.
Strip Mine Land  
17 versions
Land
%T: Add %C.
%T, Sacrifice this land: Destroy target land.
Study Land  
Land
This land enters tapped.
%T: Add %W or %U.
%4, %T: Investigate.
Study Hall Land  
2 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Submerged Boneyard Land  
Starter Deck
8 versions
Land
This land enters tapped.
%T: Add %U or %B.
Subterranean Cavern Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %B or %G.
Subterranean Hangar Land  
Land
This land enters tapped.
%T: Put a storage counter on this land.
%T, Remove any number of storage counters from this land: Add %B for each storage counter removed this way.
Suburban Sanctuary Land  
2 versions
Land
This land enters tapped.
%T: Add %G or %W.
%4, %T: Surveil 1.
38104 cards found
Page / 1271   Show All | Close All | One by one display