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Tainted Isle Land  
10 versions
Land
%T: Add %C.
%T: Add %U or %B. Activate only if you control a Swamp.
Tainted Peak Land  
8 versions
Land
%T: Add %C.
%T: Add %B or %R. Activate only if you control a Swamp.
Tainted Wood Land  
13 versions
Land
%T: Add %C.
%T: Add %B or %G. Activate only if you control a Swamp.
Takenuma, Abandoned Mire Land  
5 versions
Legendary Land
%T: Add %B.
Channel — %3%B, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs %1 less to activate for each legendary creature you control.
Talon Gates of Madara Land  
Extended-Art Frame
2 versions
Land — Gate
When this land enters, up to one target creature phases out.
%T: Add %C.
%1, %T: Add one mana of any color.
%4: Put this card from your hand onto the battlefield.
Tangled Islet Land  
4 versions
Land — Forest Island

This land enters tapped.
Tangled Vale Land  
2 versions
Land
This land enters tapped.
%T: Add %G.
Tanglespan Bridgeworks
Transformed Bridgeworks Battle
Land  
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %G.
Tarnation Vista Land  
5 versions
Land
This land enters tapped. As it enters, choose a color.
%T: Add one mana of the chosen color.
%1, %T: For each color among monocolored permanents you control, add one mana of that color.
Tarnished Citadel Land  
B2: Earth, CH: 23
3 versions
Land
%T: Add %C.
%T: Add one mana of any color. This land deals 3 damage to you.
TCRI Building Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %R.
Tectonic Edge Land  
6 versions
Land
%T: Add %C.
%1, %T, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Tecutlan, The Searing Rift Land  
3 versions
Legendary Land — Cave
(Transforms from Brass's Tunnel-Grinder.)
%T: Add %R.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
Teetering Peaks Land  
3 versions
Land
This land enters tapped.
When this land enters, target creature gets +2/+0 until end of turn.
%T: Add %R.
Teferi's Isle Land  
Legendary Land
Phasing
Teferi's Isle enters tapped.
%T: Add %U%U.
Temple Garden Land  
22 versions
Land — Forest Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple of Abandon Land  
Starter Collection
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %R or %G.
Temple of Aclazotz Land  
4 versions
Legendary Land
(Transforms from Arguel's Blood Fast.)
%T: Add %B.
%T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Temple of Civilization Land  
3 versions
Land
(Transforms from Ojer Taq, Deepest Foundation.)
%T: Add %W.
%2%W, %T: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Temple of Cultivation Land  
3 versions
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
%T: Add %G.
%2%G, %T: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Temple of Cyclical Time Land  
3 versions
Land
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
%T: Add %U. Remove a time counter from this land.
%2%U, %T: Transform this land. Activate only if it has no time counters on it and only as a sorcery.
Temple of Deceit Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %U or %B.
Temple of Enlightenment Land  
27 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %W or %U.
Temple of Epiphany Land  
33 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %U or %R.
Temple of Malady Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %B or %G.
Temple of Malice Land  
Starter Collection
21 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %B or %R.
Temple of Mystery Land  
31 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %G or %U.
Temple of Plenty Land  
[FFX]
25 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %G or %W.
Temple of Power Land  
3 versions
Land
(Transforms from Ojer Axonil, Deepest Might.)
%T: Add %R.
%2%R, %T: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Temple of Silence Land  
28 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %W or %B.
38105 cards found
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