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Tolarian Academy Land  
3 versions
Legendary Land
%T: Add %U for each artifact you control.
Tomb Fortress Land  
Land
This land enters tapped.
%T: Add %B.
%2%B%B%B, %T, Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Tomb of the Dusk Rose
Transformed Profane Procession
Land  
2 versions
Legendary Land
(Transforms from Profane Procession.)
%T: Add one mana of any color.
%2%W%B, %T: Put a creature card exiled with this permanent onto the battlefield under your control.
Tomb of the Spirit Dragon Land  
3 versions
Land
%T: Add %C.
%2, %T: You gain 1 life for each colorless creature you control.
Tomb of Urami Land  
Legendary Land
%T: Add %B. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
%2%B%B, %T, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
Tournament Grounds Land  
Land
%T: Add %C.
%T: Add %R, %W, or %B. Spend this mana only to cast a Knight or Equipment spell.
Tower of the Magistrate Land  
Future Sight Frame
2 versions
Land
%T: Add %C.
%1, %T: Target creature gains protection from artifacts until end of turn.
Training Center Land  
6 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %U or %R.
Training Compound Land  
2 versions
Land
%T: Add %C.
%T: Add %R or %G. Activate only if this land entered this turn or if you control a basic land.
Tramway Station Land  
2 versions
Land
This land enters tapped.
%T: Add %B or %R.
%2%B%R, %T, Sacrifice this land: Draw a card.
Tranquil Cove Land  
18 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %W or %U.
Tranquil Expanse Land  
7 versions
Land
This land enters tapped.
%T: Add %G or %W.
Tranquil Garden Land  
Land
%T: Add %C.
%T: Add %G or %W. This land doesn't untap during your next untap step.
Tranquil Landscape Land  
2 versions
Land
%T: Add %C.
%T, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling %G%W%U
Tranquil Thicket Land  
23 versions
Land
This land enters tapped.
%T: Add %G.
Cycling %G
Transguild Promenade Land  
Commander decks
5 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you pay %1.
%T: Add one mana of any color.
Treasure Cove
Transformed Treasure Map
Land  
7 versions
Land
(Transforms from Treasure Map.)
%T: Add %C.
%T, Sacrifice a Treasure: Draw a card.
Treetop Village Land  
B1: Water, CH: 10
12 versions
Land
This land enters tapped.
%T: Add %G.
%1%G: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Trenchpost Land  
Extended-Art Frame
2 versions
Land — Locus
%T: Add %C.
%3, %T: Target player mills a card for each Locus you control.
Treno, Dark City Land  
[FFIX]
Land — Town
This land enters tapped.
%T: Add %U or %B.
Trenzalore Clocktower Land  
4 versions
Legendary Land
%T: Add %U. Put a time counter on Trenzalore Clocktower.
%1%U, %T, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Tresserhorn Sinks Land  
Snow Land
This land enters tapped.
%T: Add %B or %R.
Treva's Ruins Land  
2 versions
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
%T: Add %G, %W, or %U.
Tropical Island Land  
11 versions
Land — Forest Island
Tundra Land  
11 versions
Land — Plains Island
Turbulent Fen Land  
2 versions
Land — Swamp Forest

This land enters tapped unless your opponents control eight or more lands.
Turbulent Moor Land  
2 versions
Land — Plains Swamp

This land enters tapped unless your opponents control eight or more lands.
Turbulent Springs Land  
2 versions
Land — Island Mountain

This land enters tapped unless your opponents control eight or more lands.
Turbulent Steppe Land  
2 versions
Land — Mountain Plains

This land enters tapped unless your opponents control eight or more lands.
Turbulent Wilderness Land  
2 versions
Land — Forest Island

This land enters tapped unless your opponents control eight or more lands.
38145 cards found
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