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Urza's Cave Land  
Land — Urza's Cave
%T: Add %C.
%3, %T, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Urza's Factory Land  
Urza's
6 versions
Land — Urza's
%T: Add %C.
%7, %T: Create a 2/2 colorless Assembly-Worker artifact creature token.
Urza's Fun House Land  
2 versions
Land — Urza's
%T: Add %C.
%T: Add %I. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
%7, %T: Head to AskUrza.com and click Urza's Fun House.
Urza's Mine Land  
17 versions
Land — Urza's Mine
%T: Add %C. If you control an Urza's Power-Plant and an Urza's Tower, add %C%C instead.
Urza's Power Plant Land  
17 versions
Land — Urza's Power-Plant
%T: Add %C. If you control an Urza's Mine and an Urza's Tower, add %C%C instead.
Urza's Tower Land  
16 versions
Land — Urza's Tower
%T: Add %C. If you control an Urza's Mine and an Urza's Power-Plant, add %C%C%C instead.
Urza's Workshop Land  
2 versions
Land — Urza's
%T: Add %C.
Metalcraft%T: Add %C for each Urza's land you control. Activate only if you control three or more artifacts.
Uthros, Titanic Godcore Land  
5 versions
Land — Planet
This land enters tapped.
%T: Add %U.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+: %U, %T: Add %U for each artifact you control.
Valakut Stoneforge
Transformed Valakut Awakening
Land  
SLD deck: From Cute To Brute
5 versions
Land
This land enters tapped.
%T: Add %R.
Valakut, the Molten Pinnacle Land  
B3: Fire, CH: 46
5 versions
Land
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
%T: Add %R.
Value Town (adventurer) Land  
Playtest Card
Land — Town
Value Town enters tapped.
%T: Add %U or %R.
Vastwood Thicket Land  
Land
This land enters tapped.
%T: Add %G.
Vault of Catlacan
Transformed Storm the Vault
Land  
2 versions
Legendary Land
(Transforms from Storm the Vault.)
%T: Add one mana of any color.
%T: Add %U for each artifact you control.
Vault of Champions Land  
5 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %W or %B.
Vault of the Archangel Land  
8 versions
Land
%T: Add %C.
%2%W%B, %T: Creatures you control gain deathtouch and lifelink until end of turn.
Vec Townships Land  
3 versions
Land
%T: Add %C.
%T: Add %G or %W. This land doesn't untap during your next untap step.
Vector, Imperial Capital Land  
[FFVI]
Land — Town
This land enters tapped.
%T: Add %B or %R.
Veldt Land  
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
%T: Add %G or %W. Put a depletion counter on this land.
Verdant Catacombs Land  
Tarkir: Dragonstorm
11 versions
Land
%T, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Vernal Fen Land  
5 versions
Land — Swamp Forest

This land enters tapped unless you control two or more basic lands.
Vesuva Land  
7 versions
Land
You may have this land enter tapped as a copy of any land on the battlefield.
Vibrant Cityscape Land  
3 versions
Land
%T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Villainous Hideout Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
%3, %T: Target Villain you control connives. Activate only as a sorcery.
Vineglimmer Snarl Land  
16 versions
Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
%T: Add %G or %U.
Viridescent Bog Land  
10 versions
Land
%1, %T: Add %B%G.
Vitu-Ghazi, the City-Tree Land  
9 versions
Land
%T: Add %C.
%2%G%W, %T: Create a 1/1 green Saproling creature token.
Vivid Crag Land  
7 versions
Land
This land enters tapped with two charge counters on it.
%T: Add %R.
%T, Remove a charge counter from this land: Add one mana of any color.
Vivid Creek Land  
11 versions
Land
This land enters tapped with two charge counters on it.
%T: Add %U.
%T, Remove a charge counter from this land: Add one mana of any color.
Vivid Grove Land  
11 versions
Land
This land enters tapped with two charge counters on it.
%T: Add %G.
%T, Remove a charge counter from this land: Add one mana of any color.
Vivid Marsh Land  
7 versions
Land
This land enters tapped with two charge counters on it.
%T: Add %B.
%T, Remove a charge counter from this land: Add one mana of any color.
38148 cards found
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