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Study Break Instant
Instant
Tap up to two target creatures.
Learn.
Success! Instant
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Sudden Salvation Instant
2 versions
Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Sudden Strike Instant
Jumpstart
3 versions
Instant
Destroy target attacking or blocking creature.
Summary Judgment Instant
2 versions
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Sune's Intervention Instant
Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
Sunfire Balm Instant
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling %1%W
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
Sungold Barrage Instant
2 versions
Instant
Destroy target creature with toughness 4 or greater.
Sun's Bounty Instant
Instant
You gain 4 life.
Recover %1%W
Suntail Squadron Instant
Alchemy: Innistrad
Instant
Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.
Surge of Righteousness Instant
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Surge of Salvation Instant
2 versions
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Surprise Deployment Instant
Instant
Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Survive the Night Instant
2 versions
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Investigate.
Swell of Courage Instant
3 versions
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X — %X%W%W
Swift Justice Instant
3 versions
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Swift Maneuver Instant
Instant
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Swift Response Instant
Stalwart
3 versions
Instant
Destroy target tapped creature.
Swift Spiral
Twining Twins's Adventure
Instant
4 versions
Instant — Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Swords to Plowshares Instant
Instant
Exile target creature. Its controller gains life equal to its power.
Tactical Advantage Instant
2 versions
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Take Heart Instant
Feathered Friends / Angels / Doctor
2 versions
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Take Up Arms Instant
2 versions
Instant
Create three 1/1 white Warrior creature tokens.
Take Up the Shield Instant
5 versions
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn.
Tandem Tactics Instant
5 versions
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Tawnos Endures Instant
Alchemy: The Brothers' War
Instant
Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Teferi's Protection Instant
B1: Water, CH: 12
12 versions
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
Tempest of Light Instant
4 versions
Instant
Destroy all enchantments.
Tenacity Instant
Giddyap
3 versions
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Terashi's Verdict Instant
Instant — Arcane
Destroy target attacking creature with power 3 or less.
38190 cards found
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