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Warm Welcome Instant
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Warriors' Lesson Instant
Strixhaven
2 versions
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Wasteful Harvest Instant
Story Spotlight
Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand.
Waxing Moon Instant
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Wear Away Instant
Instant — Arcane
Destroy target artifact or enchantment.
Splice onto Arcane %3%G
Weather the Storm Instant
Retro Frame
4 versions
Instant
You gain 3 life.
Storm
Web Shot
Ettercap's Adventure
Instant
2 versions
Instant — Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Whiteout Instant
White-bordered
3 versions
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return this card from your graveyard to your hand.
Wild Hunger Instant
5 versions
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback %3%R
Wild Might Instant
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays %2.
Wild Onslaught Instant
Instant
Kicker %4
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Wild Shape Instant
2 versions
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Wildsize Instant
8 versions
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Wildwood Rebirth Instant
Instant
Return target creature card from your graveyard to your hand.
Wilt Instant
2 versions
Instant
Destroy target artifact or enchantment.
Cycling %2
Wind Shear Instant
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Winds of Qal Sisma Instant
Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Windswift Slice Instant
3 versions
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Wing Puncture Instant
Instant
Target creature you control deals damage equal to its power to target creature with flying.
Wirewood Pride Instant
5 versions
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Witch's Web Instant
2 versions
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Withstand Death Instant
Instant
Target creature gains indestructible until end of turn.
Wolf Strike Instant
2 versions
Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Woodcutter's Grit Instant
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn.
Worldly Tutor Instant
Elemental Frame
7 versions
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Wrap in Vigor Instant
3 versions
Instant
Regenerate each creature you control.
You Happen On a Glade Instant
Instant
Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.
You Line Up the Shot Instant
Instant
Choose one -
• Aim for the Wyvern — Conjure a card named Plummet into your hand.
• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
• Fire a Warning Shot — Draw a card.
You Look Upon the Tarrasque Instant
Instant
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Yuan-Ti Scaleshield Instant
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
38254 cards found
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