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Summon: Choco/Mog Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Bird Moogle 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Summon: Good King Mog XII Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Moogle 4/4
Flying, lifelink

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Create two 1/2 white Moogle creature tokens with lifelink.
*S2, *S3 Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
*S4 Put two +1/+1 counters on each other Moogle you control.
Summon: Ixion Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Unicorn 3/3
First strike

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after M1.)
*S1 Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
*S2, *S3 Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
Summon: Knights of Round Enchantment Creature
[FFVII]
3 versions
Enchantment Creature — Saga Knight 3/3
Indestructible

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Summon: Primal Garuda Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Harpy 3/3
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
*S2, *S3 Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Summon: Yojimbo Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Samurai 5/5
Vigilance

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Exile target artifact, enchantment, or tapped creature an opponent controls.
*S2, *S3 Until your next turn, creatures can't attack you unless their controller pays %2 for each of those creatures.
*S4 Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Sunblade Samurai Enchantment Creature
Enchanted
3 versions
Enchantment Creature — Human Samurai 4/4
Vigilance
Channel — %2, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Transcendent Envoy Enchantment Creature
4 versions
Enchantment Creature — Griffin 1/2
Flying
Aura spells you cast cost %1 less to cast.
A-Moon-Circuit Hacker Enchantment Creature
Enchantment Creature — Human Ninja 2/1
Ninjutsu %U
Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Archetype of Imagination Enchantment Creature
4 versions
Enchantment Creature — Human Wizard 3/2
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Clammy Prowler Enchantment Creature
Enchantment Creature — Horror 2/5
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Crystalline Nautilus Enchantment Creature
Enchantment Creature — Nautilus 4/4
Bestow %3%U%U
When this permanent becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
Eidolon of Philosophy Enchantment Creature
Enchantment Creature — Spirit 1/2
%6%U, Sacrifice this creature: Draw three cards.
Enduring Curiosity Enchantment Creature
6 versions
Enchantment Creature — Cat Glimmer 4/3
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Fear of Failed Tests Enchantment Creature
Enchantment Creature — Nightmare 2/7
Whenever this creature deals combat damage to a player, draw that many cards.
Fear of Falling Enchantment Creature
Enchantment Creature — Nightmare 4/4
Flying
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
Fear of Impostors Enchantment Creature
Enchantment Creature — Nightmare 3/2
Flash
When this creature enters, counter target spell. Its controller manifests dread.
Fear of Isolation Enchantment Creature
Enchantment Creature — Nightmare 2/3
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
Fear of Sleep Paralysis Enchantment Creature
2 versions
Enchantment Creature — Nightmare 6/6
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Flitterstep Eidolon Enchantment Creature
2 versions
Enchantment Creature — Spirit 1/1
Bestow %5%U
This creature can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
Go-Shintai of Lost Wisdom Enchantment Creature
Legendary Enchantment Creature — Shrine 0/4
Flying
At the beginning of your end step, you may pay %1. When you do, target player mills X cards, where X is the number of Shrines you control.
Hypnotic Siren Enchantment Creature
Enchantment Creature — Siren 1/1
Bestow %5%U%U
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Living Breakthrough Enchantment Creature  
4 versions
Enchantment Creature — Moonfolk 3/3
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
Lurker in the Deep Enchantment Creature
Alchemy: Duskmourn
Enchantment Creature — Fish Illusion 7/7
Impending 3 — %2%U%U
Whenever Lurker in the Deep enters or attacks, seek a nonland card.
Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
Moon-Circuit Hacker Enchantment Creature
Ninjas
4 versions
Enchantment Creature — Human Ninja 2/1
Ninjutsu %U
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Naiad of Hidden Coves Enchantment Creature
Surprise!
2 versions
Enchantment Creature — Nymph 2/3
During turns other than yours, spells you cast cost %1 less to cast.
Nimbus Naiad Enchantment Creature
2 versions
Enchantment Creature — Nymph 2/2
Bestow %4%U
Flying
Enchanted creature gets +2/+2 and has flying.
Nyxborn Seaguard Enchantment Creature
Enchantment Creature — Merfolk Soldier 2/5
Nyxborn Triton Enchantment Creature
Enchantment Creature — Merfolk 2/3
Bestow %4%U
Enchanted creature gets +2/+3.
Overlord of the Floodpits Enchantment Creature
6 versions
Enchantment Creature — Avatar Horror 5/3
Impending 4 — %1%U%U
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
38304 cards found
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