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Perplexing Chimera Enchantment Creature
Enchantment Creature — Chimera 3/3
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Riptide Chimera Enchantment Creature
Enchantment Creature — Chimera 3/4
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Serpent of Yawning Depths Enchantment Creature
Theme Boosters
2 versions
Enchantment Creature — Serpent 6/6
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Shimmerwing Chimera Enchantment Creature
Enchantment Creature — Chimera 3/2
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Shiva, Warden of Ice Enchantment Creature  
[FFXVI]
5 versions
Legendary Enchantment Creature — Saga Elemental 4/5
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Mesmerize — Target creature can't be blocked this turn.
*S3 Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
Silent Hallcreeper Enchantment Creature
4 versions
Enchantment Creature — Horror 1/1
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Stinging Lionfish Enchantment Creature
Surprise!
3 versions
Enchantment Creature — Fish 2/1
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Summon: Leviathan Enchantment Creature
[FFXV]
3 versions
Enchantment Creature — Saga Leviathan 6/6
Ward %2

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
*S2, *S3 Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Summon: Shiva Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Elemental 4/5
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it.
*S3 Diamond Dust — Draw a card for each tapped creature your opponents control.
Summon: Valefor Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Drake 5/4
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, *S4 Tap up to one target creature and put a stun counter on it.
Thassa, Deep-Dwelling Enchantment Creature
5 versions
Legendary Enchantment Creature — God 6/5
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
%3%U: Tap another target creature.
Thassa, God of the Sea Enchantment Creature
4 versions
Legendary Enchantment Creature — God 5/5
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your upkeep, scry 1.
%1%U: Target creature you control can't be blocked this turn.
Thassa's Devourer Enchantment Creature
Enchantment Creature — Elemental 2/6
Constellation — Whenever this creature or another enchantment you control enters, target player mills two cards.
Thassa's Emissary Enchantment Creature
2 versions
Enchantment Creature — Crab 3/3
Bestow %5%U
Whenever this creature or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
The Mindskinner Enchantment Creature
4 versions
Legendary Enchantment Creature — Nightmare 10/1
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Triton Wavebreaker Enchantment Creature
Enchantment Creature — Merfolk Wizard 1/1
Bestow %1%U
As long as this permanent is a creature, it has prowess.
Enchanted creature gets +1/+1 and has prowess.
Vector Glider
Transformed The Modern Age
Enchantment Creature  
Enchantment Creature — Spirit 2/3
Flying
Vision of the Unspeakable Enchantment Creature  
Enchantment Creature — Spirit 0/0
Flying, trample
This creature gets +1/+1 for each card in your hand.
Wavebreak Hippocamp Enchantment Creature
Surprise!
6 versions
Enchantment Creature — Horse Fish 2/2
Whenever you cast your first spell during each opponent's turn, draw a card.
Whitewater Naiads Enchantment Creature
2 versions
Enchantment Creature — Nymph 4/4
Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Witness of Tomorrows Enchantment Creature
Enchantment Creature — Sphinx 3/4
Flying
%3%U: Scry 1.
Agent of Erebos Enchantment Creature
Enchantment Creature — Zombie 2/2
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
Ancient Cellarspawn Enchantment Creature
2 versions
Enchantment Creature — Horror 3/3
Each spell you cast that's a Demon, Horror, or Nightmare costs %1 less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
Animus of Night's Reach Enchantment Creature  
Enchantment Creature — Spirit 0/4
Menace
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
Aphemia, the Cacophony Enchantment Creature
4 versions
Legendary Enchantment Creature — Harpy 2/1
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Appendage Amalgam Enchantment Creature
Enchantment Creature — Horror 3/2
Flash
Whenever this creature attacks, surveil 1.
Archetype of Finality Enchantment Creature
2 versions
Enchantment Creature — Gorgon 2/3
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
(Mind Flayer, the Shadow)
Arvinox, the Mind Flail
Enchantment Creature
3 versions
Legendary Enchantment Creature — Horror 9/9
Arvinox isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Baleful Eidolon Enchantment Creature
2 versions
Enchantment Creature — Spirit 1/1
Bestow %4%B
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.
Brain Maggot Enchantment Creature
3 versions
Enchantment Creature — Insect 1/1
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
38304 cards found
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