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Oread of Mountain's Blaze Enchantment Creature
Enchantment Creature — Nymph 1/3
%2%R, Discard a card: Draw a card.
Overlord of the Boilerbilges Enchantment Creature
6 versions
Enchantment Creature — Avatar Horror 5/5
Impending 4 — %2%R%R
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Purphoros, Bronze-Blooded Enchantment Creature
4 versions
Legendary Enchantment Creature — God 7/6
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
%2%R: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Purphoros, God of the Forge Enchantment Creature
[FFVI]
8 versions
Legendary Enchantment Creature — God 6/5
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
%2%R: Creatures you control get +1/+0 until end of turn.
Purphoros's Emissary Enchantment Creature
3 versions
Enchantment Creature — Ox 3/3
Bestow %6%R
Menace
Enchanted creature gets +3/+3 and has menace.
Reflection of Kiki-Jiki Enchantment Creature  
5 versions
Enchantment Creature — Goblin Shaman 2/2
%1, %T: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Satyr Firedancer Enchantment Creature
Enchantment Creature — Satyr 1/1
Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.
Spearpoint Oread Enchantment Creature
Enchantment Creature — Nymph 2/2
Bestow %5%R
First strike
Enchanted creature gets +2/+2 and has first strike.
Summon: Brynhildr Enchantment Creature
[FFXIII]
3 versions
Enchantment Creature — Saga Knight 2/1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
*S2, *S3 Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
Summon: Esper Ramuh Enchantment Creature
[FFVI]
2 versions
Enchantment Creature — Saga Wizard 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
*S2, *S3 Wizards you control get +1/+0 until end of turn.
Summon: Esper Valigarmanda Enchantment Creature
[FFVI]
2 versions
Enchantment Creature — Saga Drake 3/3
Flying, haste

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Exile an instant or sorcery card from each graveyard.
II, III, *S4 Add %R for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.


Summon: G.F. Cerberus Enchantment Creature
[FFVIII]
3 versions
Enchantment Creature — Saga Dog 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Surveil 1.
*S2 Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
*S3 Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Summon: G.F. Ifrit Enchantment Creature
[FFVIII]
2 versions
Enchantment Creature — Saga Demon 3/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2 You may discard a card. If you do, draw a card.
III, *S4 Add %R.
Summon: Kujata Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Ox 7/5
Trample, haste

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Lightning — This creature deals 3 damage to each of up to two target creatures.
*S2 Ice — Up to three target creatures can't block this turn.
*S3 Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Arasta of the Endless Web Enchantment Creature
14 versions
Legendary Enchantment Creature — Spider 3/5
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Archetype of Endurance Enchantment Creature
Store only - Foil
2 versions
Enchantment Creature — Boar 6/5
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Bamboo Grove Archer Enchantment Creature
Enchantment Creature — Snake Archer 3/3
Defender, reach
Channel — %4%G, Discard this card: Destroy target creature with flying.
Bearer of Memory Enchantment Creature
Enchantment Creature — Human Monk 3/2
%5%G: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Boon Satyr Enchantment Creature
3 versions
Enchantment Creature — Satyr 4/2
Flash
Bestow %3%G%G
Enchanted creature gets +4/+2.
Branch of Boseiju Enchantment Creature  
Enchantment Creature — Plant 0/0
Reach
This creature gets +1/+1 for each land you control.
Chittering Illuminator Enchantment Creature
Alchemy: Duskmourn
Enchantment Creature — Squirrel Glimmer 2/2
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
Courser of Kruphix Enchantment Creature
8 versions
Enchantment Creature — Centaur 2/4
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Demolisher Spawn Enchantment Creature
2 versions
Enchantment Creature — Horror 7/7
Trample, haste
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
Destiny Spinner Enchantment Creature
4 versions
Enchantment Creature — Human 2/3
Creature and enchantment spells you control can't be countered.
%3%G: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Dragon-Kami's Egg Enchantment Creature  
4 versions
Enchantment Creature — Egg 0/1
Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
Dryad of the Ilysian Grove Enchantment Creature
8 versions
Enchantment Creature — Nymph Dryad 2/4
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Eidolon of Blossoms Enchantment Creature
7 versions
Enchantment Creature — Spirit 2/2
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Enduring Vitality Enchantment Creature
6 versions
Enchantment Creature — Elk Glimmer 3/3
Vigilance
Creatures you control have "%T: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Fang of Shigeki Enchantment Creature
2 versions
Enchantment Creature — Snake Ninja 1/1
Deathtouch
Fear of Exposure Enchantment Creature
Enchantment Creature — Nightmare 5/4
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
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