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Spirespine Enchantment Creature
Enchantment Creature — Beast 4/1
Bestow %4%G
This creature blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
Springheart Nantuko Enchantment Creature
4 versions
Enchantment Creature — Insect Monk 1/1
Bestow %1%G
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay %1%G if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Summon: Esper Maduin
Transformed Esper Origins
Enchantment Creature  
3 versions
Enchantment Creature — Saga Elemental 4/4
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Reveal the top card of your library. If it's a permanent card, put it into your hand.
*S2 Add %G%G.
*S3 Other creatures you control get +2/+2 and gain trample until end of turn.
Summon: Fat Chocobo Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Bird 4/4
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, *S4 Kerplunk — Creatures you control gain trample until end of turn.
Summon: Fenrir Enchantment Creature
[FFXI]
2 versions
Enchantment Creature — Saga Wolf 3/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
*S2 Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
*S3 Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Summon: Magus Sisters Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Faerie 5/5
Haste

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2, *S3— Choose one at random —
Combine Powers! — Put three +1/+1 counters on target creature.
Defense! — Put a shield counter on target creature. You gain 3 life.
Fight! — This creature fights up to one target creature an opponent controls.
Summon: Titan Enchantment Creature
[FFXV]
3 versions
Enchantment Creature — Saga Giant 7/7
Reach, trample

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Mill five cards.
*S2 Return all land cards from your graveyard to the battlefield tapped.
*S3 Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Trickster's Elk Enchantment Creature
Enchantment Creature — Elk 3/3
Bestow %1%G
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Weaver of Harmony Enchantment Creature
5 versions
Enchantment Creature — Snake Druid 2/2
Other enchantment creatures you control get +1/+1.
%G, %T: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Anikthea, Hand of Erebos Enchantment Creature
3 versions
Legendary Enchantment Creature — Demigod 4/4
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Athreos, God of Passage Enchantment Creature
4 versions
Legendary Enchantment Creature — God 5/4
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Athreos, Shroud-Veiled Enchantment Creature
2 versions
Legendary Enchantment Creature — God 4/7
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Calix, Guided by Fate Enchantment Creature
5 versions
Legendary Enchantment Creature — Human Druid 2/2
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Chromanticore Enchantment Creature
4 versions
Enchantment Creature — Manticore 4/4
Bestow %2%W%U%B%R%G
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Colossal Skyturtle Enchantment Creature
Enchantment Creature — Turtle 6/5
Flying, ward %2
Channel — %2%G, Discard this card: Return target card from your graveyard to your hand.
Channel — %1%U, Discard this card: Return target creature to its owner's hand.
Enduring Friendship Enchantment Creature
Alchemy: Duskmourn
Enchantment Creature — Otter Glimmer 2/1
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Ephara, Ever-Sheltering
Transformed Invasion of Theros
Enchantment Creature  
2 versions
Legendary Enchantment Creature — God 4/4
Ephara has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.
Ephara, God of the Polis Enchantment Creature
3 versions
Legendary Enchantment Creature — God 6/5
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Esper Terra Enchantment Creature  
[FFVI]
4 versions
Legendary Enchantment Creature — Saga Wizard 6/6
Flying

(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2, *S3— Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
*S4 Add %W%W, %U%U, %B%B, %R%R, and %G%G. Exile Esper Terra, then return it to the battlefield (front face up).
Fear of Change Enchantment Creature
Alchemy: Duskmourn
Enchantment Creature — Nightmare 2/3
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
Fear of Infinity Enchantment Creature
Enchantment Creature — Nightmare 2/2
Flying, lifelink
This creature can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
Gilded Ambusher Enchantment Creature
Alchemy: Duskmourn
Enchantment Creature — Lizard Glimmer 4/2
Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.
Gloomshrieker Enchantment Creature
Enchantment Creature — Cat Beast 2/1
Menace
When this creature enters, return target permanent card from your graveyard to your hand.
If this creature would die, exile it instead.
Golden Sidekick Enchantment Creature
Alchemy: Duskmourn
Enchantment Creature — Bat Glimmer 1/3
Flying, lifelink
Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
Heliod, the Warped Eclipse Enchantment Creature  
3 versions
Legendary Enchantment Creature — Phyrexian God 4/6
You may cast spells as though they had flash.
Spells you cast cost %1 less to cast for each card your opponents have drawn this turn.
Hero of the Nyxborn Enchantment Creature
Enchantment Creature — Human Soldier 2/2
When this creature enters, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Inquisitive Glimmer Enchantment Creature
2 versions
Enchantment Creature — Fox Glimmer 2/3
Enchantment spells you cast cost %1 less to cast.
Unlock costs you pay cost %1 less.
Iroas, God of Victory Enchantment Creature
6 versions
Legendary Enchantment Creature — God 7/4
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Jukai Naturalist Enchantment Creature
4 versions
Enchantment Creature — Human Monk 2/2
Lifelink
Enchantment spells you cast cost %1 less to cast.
Karametra, God of Harvests Enchantment Creature
Showcase Frame
6 versions
Legendary Enchantment Creature — God 6/7
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
38304 cards found
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