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Befriending the Moths Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Target creature you control gets +1/+1 and gains flying until end of turn.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
Belenon War Anthem Enchantment  
Enchantment
Creatures you control get +1/+1.
Benevolent Blessing Enchantment
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Black Scarab Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Black Ward Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Blessed Sanctuary Enchantment
Holy
2 versions
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Blessing Enchantment
9 versions
Enchantment — Aura
Enchant creature
%W: Enchanted creature gets +1/+1 until end of turn.
Blessing of the Nephilim Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Blind Obedience Enchantment
9 versions
Enchantment
Extort
Artifacts and creatures your opponents control enter tapped.
Blue Scarab Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Blue Ward Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Blur of Heroism Enchantment
Jumpstart
Enchantment
When this enchantment enters, draw a card.
You may cast Hero spells as though they had flash.
Bonds of Faith Enchantment
6 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Boon of the Spirit Realm Enchantment
2 versions
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.
Boon Reflection Enchantment
SLD deck: Hatsune Miku deck
3 versions
Enchantment
If you would gain life, you gain twice that much life instead.
Born to Drive Enchantment
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — %2%W, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Borrowed Time Enchantment
2 versions
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Bound by Moonsilver Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
Bound in Gold Enchantment
Enchantment — Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Brainwash Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack unless its controller pays %3.
Brave the Sands Enchantment
3 versions
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Brilliant Halo Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Brilliant Wings Enchantment
[FFIX] Borderless Scene - The Siege of Alexandria
Enchantment — Aura
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay %1. If you do, attach this Aura to that creature.
Builder's Blessing Enchantment
Enchantment
Untapped creatures you control get +0/+2.
Builder's Talent Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
%W: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
%4%W: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Burden of Guilt Enchantment
Murders at Karlov Manor
2 versions
Enchantment — Aura
Enchant creature
%1: Tap enchanted creature.
By Elspeth's Command Enchantment
Alchemy: The Brothers' War
Enchantment
At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
By Gnome Means Enchantment
Unfinity
2 versions
Enchantment
%1%W, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
%1%W, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Cage of Hands Enchantment
Enchanted
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%1%W: Return this Aura to its owner's hand.
Cagemail Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
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