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Call for Unity Enchantment
3 versions
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Call to Arms Enchantment
2 versions
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Call to Serve Enchantment
Enchantment — Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Candlelight Vigil Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Candletrap Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven — %2%W, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Capashen Standard Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
%2, Sacrifice this Aura: Draw a card.
Captured by the Consulate Enchantment
Story Spotlight 2/5
2 versions
Enchantment — Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Caretaker's Talent Enchantment
3 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
%W: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
%3%W: Level 3
Creature tokens you control get +2/+2.
Caribou Range Enchantment
3 versions
Enchantment — Aura
Enchant land you control
Enchanted land has "%W%W, %T: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Cartouche of Solidarity Enchantment
Enchanted
4 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Case of the Gateway Express Enchantment
Enchantment — Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.
Case of the Pilfered Proof Enchantment
Enchantment — Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
Case of the Uneaten Feast Enchantment
3 versions
Enchantment — Case
Whenever a creature you control enters, you gain 1 life.

To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Cast Out Enchantment
7 versions
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling %W
Castle Enchantment
11 versions
Enchantment
Untapped creatures you control get +0/+2.
Cathar's Call Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Cathars' Crusade Enchantment
9 versions
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Caught in the Brights Enchantment
Vehicles
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Celebrate the Mountain-king Enchantment
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit.
Celestial Convergence Enchantment
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Celestial Dawn Enchantment
Store only - Foil
4 versions
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Mantle Enchantment
Enchanted
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Cessation Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Chained to the Rocks Enchantment
2 versions
Enchantment — Aura
Enchant Mountain you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Chains of Custody Enchantment
3 versions
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward %2.
Charitable Levy Enchantment
2 versions
Enchantment
Noncreature spells cost %1 more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Charm School Enchantment
Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Chivalric Alliance Enchantment
2 versions
Enchantment
Whenever you attack with two or more creatures, draw a card.
%2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Choking Restraints Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%3%W%W, Sacrifice this Aura: Exile enchanted creature.
Cho-Manno's Blessing Enchantment
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
38304 cards found
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