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Convalescent Care Enchantment
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Conversion Enchantment
9 versions
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay %W%W.
All Mountains are Plains.
Conviction Enchantment
6 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
%W: Return this Aura to its owner's hand.
Cooped Up Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%2%W: Exile enchanted creature.
Cooperation Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has banding.
Cornered Market Enchantment
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Court of Ardenvale Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Court of Grace Enchantment
7 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Cover of Winter Enchantment
Snow Enchantment
Cumulative upkeep %S (%S can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on this enchantment.
%S: Put an age counter on this enchantment.
Cowed by Wisdom Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays %1 for each card in your hand.
Crack in Time Enchantment
4 versions
Enchantment
Vanishing 3
When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.
Crackdown Enchantment
Future Sight Frame
2 versions
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Cradle of Vitality Enchantment
Doctor
3 versions
Enchantment
Whenever you gain life, you may pay %1%W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Crescendo of War Enchantment
The Brothers' War
3 versions
Enchantment
At the beginning of each upkeep, put a strife counter on this enchantment.
Attacking creatures get +1/+0 for each strife counter on this enchantment.
Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
Crown of Awe Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Crusade Enchantment
11 versions
Enchantment
White creatures get +1/+1.
Current Curriculum Enchantment
Alchemy: Lorwyn Eclipsed
Enchantment
The first Merfolk spell you cast each turn has convoke.
At the beginning of your end step, if you control two or more tapped creatures, conjure a card named Stonybrook Schoolmaster onto the battlefield tapped.
Curse of Conformity Enchantment
2 versions
Enchantment — Aura Curse
Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Curse of Exhaustion Enchantment
Enchantment — Aura Curse
Enchant player
Enchanted player can't cast more than one spell each turn.
Curse of Silence Enchantment
5 versions
Enchantment — Aura Curse
Enchant player
As this Aura enters, choose a card name.
Spells with the chosen name enchanted player casts cost %2 more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
Curse of the Forsaken Enchantment
2 versions
Enchantment — Aura Curse
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
Curse of Vitality Enchantment
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Daily Regimen Enchantment
2 versions
Enchantment — Aura
Enchant creature
%1%W: Put a +1/+1 counter on enchanted creature.
Damping Field Enchantment
Enchantment
Players can't untap more than one artifact during their untap steps.
Darksteel Mutation Enchantment
9 versions
Enchantment — Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Dawn of a New Age Enchantment
10 versions
Enchantment
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Dawn of Hope Enchantment
8 versions
Enchantment
Whenever you gain life, you may pay %2. If you do, draw a card.
%3%W: Create a 1/1 white Soldier creature token with lifelink.
Day of Destiny Enchantment
6 versions
Legendary Enchantment
Legendary creatures you control get +2/+2.
Daybreak Coronet Enchantment
4 versions
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Dazzling Theater / Prop Room Enchantment
5 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature spells you cast have convoke.
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