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Dazzling Theater / Prop Room Enchantment
5 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step.
Deafening Silence Enchantment
White-bordered
4 versions
Enchantment
Each player can't cast more than one noncreature spell each turn.
Debtor's Pulpit Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: Tap target creature."
Defang Enchantment
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Defensive Formation Enchantment
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Dega Sanctuary Enchantment
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Deification Enchantment
5 versions
Enchantment
As this enchantment enters, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Delaying Shield Enchantment
Enchantment
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay %1%W.
Demotion Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Desert's Hold Enchantment
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Detained by Legionnaires Enchantment
Starter Deck
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Detainment Spell Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
%1%W: Attach this Aura to target creature.
Detention Vortex Enchantment
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
%3: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
Dictate of Heliod Enchantment
6 versions
Enchantment
Flash
Creatures you control get +2/+2.
Dimensional Exile Enchantment
Enchantment — Aura
Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Diversionary Tactics Enchantment
2 versions
Enchantment
Tap two untapped creatures you control: Tap target creature.
Divine Favor Enchantment
Enchanted
6 versions
Enchantment — Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
Divine Intervention Enchantment
2 versions
Enchantment
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Divine Presence Enchantment
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Divine Sacrament Enchantment
3 versions
Enchantment
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Divine Transformation Enchantment
6 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Divine Visitation Enchantment
12 versions
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Dog Umbra Enchantment
Enchantment — Aura
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor.
Dollmaker's Shop / Porcelain Gallery Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Dollmaker's Shop / Porcelain Gallery Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control have base power and toughness each equal to the number of creatures you control.
Dragon Scales Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Drawn Together Enchantment
Enchantment
As Drawn Together enters, choose an artist.
Creatures with art by the chosen artist get +2/+2.
Dreadful Apathy Enchantment
Enchanted
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%2%W: Exile enchanted creature.
Drought Enchantment
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay %W%W.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Dub Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
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