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Due Diligence Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Duelist's Heritage Enchantment
7 versions
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Earnest Fellowship Enchantment
The Lord of the Rings: Tales of Middle-earth
2 versions
Enchantment
Each creature has protection from its colors.
Echoes of the Kin Tree Enchantment
Enchantment
%2%W: Bolster 1.
Eland Umbra Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+4.
Umbra armor
Elspeth Conquers Death Enchantment
Kaldheim
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile target permanent an opponent controls with mana value 3 or greater.
*S2 Noncreature spells your opponents cast cost %2 more to cast until your next turn.
*S3 Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Elspeth's Talent Enchantment
2 versions
Enchantment — Aura
Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Empyrial Armor Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Endless Foot Assault Enchantment
Enchantment
Squad %1%W
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Endless Horizons Enchantment
Enchantment
When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle.
At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.
Enduring Renewal Enchantment
7/121
2 versions
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Energy Storm Enchantment
2 versions
Enchantment
Cumulative upkeep %1
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Enroll in the Coalition Enchantment
2 versions
Enchantment
You are a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Entangler Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Entangling Trap Enchantment
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Ephara's Radiance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%1%W, %T: You gain 3 life."
Equinox Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: Counter target spell if it would destroy a land you control."
Equipoise Enchantment
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
Era of Enlightenment Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Scry 2.
*S2 You gain 2 life.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
Ethereal Armor Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Evershrike's Gift Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
%1%W, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery.
Exclusion Ritual Enchantment
Enchantment
Imprint — When this enchantment enters, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
Eye of Singularity Enchantment
World Enchantment
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Face of Divinity Enchantment
Enchanted
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Faith Unbroken Enchantment
5 versions
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Faith's Fetters Enchantment
Healers
14 versions
Enchantment — Aura
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Fall of the First Civilization Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 You and target opponent each draw two cards.
*S2 Exile target artifact an opponent controls.
*S3 Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Fall of the Thran Enchantment
The Brothers' War
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy all lands.
*S2, *S3 Each player returns two land cards from their graveyard to the battlefield.
Fanatical Devotion Enchantment
2 versions
Enchantment
Sacrifice a creature: Regenerate target creature.
Far Out Enchantment
Enchantment
Rather than chose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
38304 cards found
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