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Four Knocks Enchantment
4 versions
Enchantment
Vanishing 4
At the beginning of your first main phase, draw a card.
Friendly Neighborhood Enchantment
4 versions
Enchantment — Aura
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "%1, %T: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
From the Rubble Enchantment
Extended-Art Frame
2 versions
Enchantment
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.
Fylgja Enchantment
Enchantment — Aura
Enchant creature
This Aura enters with four healing counters on it.
Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
%2%W: Put a healing counter on this Aura.
Gauntlets of Light Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "%2%W: Untap this creature."
Gelid Shackles Enchantment
Snow Enchantment — Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
%S: Enchanted creature gains defender until end of turn. (%S can be paid with one mana from a snow permanent.)
Genju of the Fields Enchantment
3 versions
Enchantment — Aura
Enchant Plains
%2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Gerrard's Battle Cry Enchantment
3 versions
Enchantment
%2%W: Creatures you control get +1/+1 until end of turn.
Get Your Head in the Game Enchantment
2 versions
Enchantment
Flash
When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Ghostly Possession Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Ghostly Prison Enchantment
20 versions
Enchantment
Creatures can't attack you unless their controller pays %2 for each creature they control that's attacking you.
Gideon's Intervention Enchantment
Story Spotlight 5/5
3 versions
Enchantment
As this enchantment enters, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Gideon's Resolve Enchantment
Planeswalker Deck Gideon
Enchantment
When this enchantment enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creatures you control get +1/+1.
Gift of Granite Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +0/+2.
Gift of Immortality Enchantment
4 versions
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Glacial Plating Enchantment
Snow Enchantment — Aura
Enchant creature
Cumulative upkeep %S (%S can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on this Aura.
Glaring Aegis Enchantment
3 versions
Enchantment — Aura
Enchant creature
When this Aura enters, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Gleam of Authority Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and "%W, %T: Bolster 1."
Gleaming Splendor Enchantment
3 versions
Enchantment
Whenever an opponent draws their second card each turn, you create a Treasure token.
%2%W: Two target players each draw a card.
Glorious Anthem Enchantment
11 versions
Enchantment
Creatures you control get +1/+1.
GO TO JAIL Enchantment
2 versions
Enchantment
When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they rolls double, sacrifice GO TO JAIL.
Gobsmacked Enchantment
2 versions
Enchantment — Aura
Enchant nonland permanent
As Gobsmacked enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Gossamer Chains Enchantment
Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Graduation Day Enchantment
Enchantment
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Grand Entryway / Elegant Rotunda Enchantment
2 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
Grand Entryway / Elegant Rotunda Enchantment
2 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, put a +1/+1 counter on each of up to two target creatures.
Grasp of Fate Enchantment
9 versions
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Grasp of the Hieromancer Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Great Wall Enchantment
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Greater Auramancy Enchantment
5 versions
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
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