Close
(or Esc)
mtgpics.com logo
38304 cards found
Page / 1277   Show All | Close All | One by one display
Greater Realm of Preservation Enchantment
3 versions
Enchantment
%1%W: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Green Scarab Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Green Ward Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Griffin Aerie Enchantment
3 versions
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Griffin Guide Enchantment
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Gryff's Boon Enchantment
5 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
%3%W: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Guard Duty Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has defender.
Guardian Zendikon Enchantment
2 versions
Enchantment — Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Guardian's Magemark Enchantment
5/60 Angels
3 versions
Enchantment — Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Guildscorn Ward Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has protection from multicolored.
Guilty Conscience Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Hallowed Ground Enchantment
2 versions
Enchantment
%W%W: Return target nonsnow land you control to its owner's hand.
Hallowed Haunting Enchantment
Duskmourn: House of Horrors
6 versions
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Hanna's Custody Enchantment
Commander Masters
2 versions
Enchantment
All artifacts have shroud.
Happily Ever After Enchantment
Story Spotlight
6 versions
Enchantment
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Hardlight Containment Enchantment
4 versions
Enchantment — Aura
Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward %1.
Harsh Judgment Enchantment
Enchantment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Haunted Library Enchantment
2 versions
Enchantment
Whenever a creature an opponent controls dies, you may pay %1. If you do, create a 1/1 white Spirit creature token with flying.
Heart of Light Enchantment
2 versions
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Heliod's Punishment Enchantment
2 versions
Enchantment — Aura
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "%T: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Heroic Defiance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Heroism Enchantment
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays %2%R.
Hero's Resolve Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Hidden Retreat Enchantment
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Hieromancer's Cage Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
High Ground Enchantment
Phyrexia: All Will Be One
3 versions
Enchantment
Each creature you control can block an additional creature each combat.
High Noon Enchantment
4 versions
Enchantment
Each player can't cast more than one spell each turn.
%4%R, Sacrifice this enchantment: It deals 5 damage to any target.
Historian's Boon Enchantment
2 versions
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
History of Benalia Enchantment
Zendikar Rising
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Create a 2/2 white Knight creature token with vigilance.
*S3 Knights you control get +2/+1 until end of turn.
Hobble Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
38304 cards found
Page / 1277   Show All | Close All | One by one display