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Hold for Ransom Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block and has "%7: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Hold the Gates Enchantment
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Holy Armor Enchantment
8 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
%W: Enchanted creature gets +0/+1 until end of turn.
Holy Mantle Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Holy Strength Enchantment
16 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Honden of Cleansing Fire Enchantment
3 versions
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Honor of the Pure Enchantment
6 versions
Enchantment
White creatures you control get +1/+1.
Hope Against Hope Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
Hopeful Vigil Enchantment
Enchantment
When this enchantment enters, create a 2/2 white Knight creature token with vigilance.
When this enchantment is put into a graveyard from the battlefield, scry 2.
%2%W: Sacrifice this enchantment.
Humility Enchantment
2 versions
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Hyena Umbra Enchantment
6 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor
Hypochondria Enchantment
Enchantment
%W, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
%W, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Idolized Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
I'm Rubber, You're Glue Enchantment
Enchantment
When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
Imperial Mask Enchantment
Enchantment
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof.
Improvised Armor Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling %3
In the Trenches Enchantment
5 versions
Enchantment
Creatures you control get +1/+1.
%5%W: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Indestructibility Enchantment
2 versions
Enchantment — Aura
Enchant permanent
Enchanted permanent has indestructible.
Indomitable Will Enchantment
Enchanted
4 versions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
Infinite Authority Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Inheritance Enchantment
2 versions
Enchantment
Whenever a creature dies, you may pay %3. If you do, draw a card.
Inner Sanctum Enchantment
Enchantment
Cumulative upkeep — Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
Inspiring Leader Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Intangible Vibes Enchantment
Playtest Card
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
Intangible Virtue Enchantment
17 versions
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Intercessor's Arrest Enchantment
Enchantment — Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Inviolability Enchantment
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Iona's Blessing Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Island Sanctuary Enchantment
10 versions
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Isolation Zone Enchantment
2 versions
Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
38304 cards found
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