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Ivory Mask Enchantment
3 versions
Enchantment
You have shroud.
Ixalan's Binding Enchantment
March of the Machine
2 versions
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Jihad Enchantment
Enchantment
As Jihad enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Journey to Nowhere Enchantment
5 versions
Enchantment
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Journey to Oblivion Enchantment
Enchantment
This spell costs %1 less to cast for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Justice Enchantment
2 versions
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay %W%W.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Karma Enchantment
10 versions
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Karmic Justice Enchantment
5 versions
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Katilda's Rising Dawn Enchantment  
4 versions
Legendary Enchantment — Aura
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Kinbinding Enchantment
4 versions
Enchantment
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Kindred Boon Enchantment
3 versions
Enchantment
As this enchantment enters, choose a creature type.
%1%W: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Kirtar's Desire Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Kismet Enchantment
6 versions
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Kithkin Armor Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Kjeldoran Pride Enchantment
9b/144
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
%2%U: Attach this Aura to target creature other than enchanted creature.
Knighthood Enchantment
2 versions
Enchantment
Creatures you control have first strike.
Knightly Valor Enchantment
8 versions
Enchantment — Aura
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Knight's Pledge Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Lance Enchantment
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
Land Tax Enchantment
18 versions
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Lashknife Enchantment
Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Lashknife Barrier Enchantment
2 versions
Enchantment
When this enchantment enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Lassoed by the Law Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Leader's Talent Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
%2%W: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
%3%W: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Legion Loyalty Enchantment
5 versions
Enchantment
Creatures you control have myriad.
Legion's Landing Enchantment
SLD deck: From Cute To Brute
4 versions
Legendary Enchantment
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Leyline Binding Enchantment
8 versions
Enchantment
Flash
Domain — This spell costs %1 less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Leyline of Hope Enchantment
4 versions
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Leyline of Sanctity Enchantment
White-bordered
7 versions
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof.
Leyline of the Meek Enchantment
13/60 Thallids
2 versions
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
38304 cards found
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