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Martial Law Enchantment
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls.
Martyr's Bond Enchantment
3 versions
Enchantment
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
Martyr's Cause Enchantment
2 versions
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Mask of Law and Grace Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Mastery of the Unseen Enchantment
4 versions
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
%3%W: Manifest the top card of your library.
Memory Trap Enchantment
Story Spotlight
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Meticulous Excavation Enchantment
Story Spotlight
Enchantment
%2%W: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
Michiko's Reign of Truth Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
Might of the Ancestors Enchantment
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Military Discipline Enchantment
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.
Minimus Containment Enchantment
3 versions
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "%T, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.
Moat Enchantment
3 versions
Enchantment
Creatures without flying can't attack.
Mobilization Enchantment
3 versions
Enchantment
Soldier creatures have vigilance.
%2%W: Create a 1/1 white Soldier creature token.
Monologue Tax Enchantment
8 versions
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Moonlit Wake Enchantment
Enchantment
Whenever a creature dies, you gain 1 life.
Mortal Obstinacy Enchantment
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Murder Investigation Enchantment
Law
3 versions
Enchantment — Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Murmuration Enchantment
2 versions
Enchantment
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Muster the Departed Enchantment
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate.
Muzzle Enchantment
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Mystic Barrier Enchantment
Enchantment
When this enchantment enters and at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Mystical Tether Enchantment
Story Spotlight
Enchantment
You may cast this spell as though it had flash if you pay %2 more to cast it.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Myth Realized Enchantment
4 versions
Enchantment
Whenever you cast a noncreature spell, put a lore counter on this enchantment.
%2%W: Put a lore counter on this enchantment.
%W: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Nahiri's Binding Enchantment
Story Spotlight
Enchantment — Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Nahiri's Machinations Enchantment
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
%1%R: This enchantment deals 1 damage to target blocking creature.
Naktamun Shines Again Enchantment
Alchemy: Aetherdrift
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 All creature cards you own with mana value 2 or less perpetually get +1/+1.
*S2 Seek a creature card with mana value 2 or less and put it onto the battlefield.
*S3 Creatures you control with mana value 2 or less gain flying until end of turn.
Near-Death Experience Enchantment
2 versions
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Nevermore Enchantment
Enchantment
As this enchantment enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Nimbus Wings Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Nine Lives Enchantment
7 versions
Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
38304 cards found
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